Name: Alyssand Level: 1st Class: Rogue Paragon Path: __________ Epic Destiny: _________
Race: Halfling Size: Small Age: 23 years Height: 4' 0" Weight: 80 lbs.
Alignment: Unaligned Deity: Sehanine Affiliations: __________ Role: Striker Power Source: Martial
Initiative: +03 Speed: 6 Level Constant (Lv / 2): +0
Max HP: 26 Bloodied: 13 Healing Surge Value: 06 Healing Surges/Day: 08
Defenses
15 : [ AC ] Armor Class (+2 Armor, +0 Shield, +0 LC, +3 Dex)
12 : [Fort] Fortitude (+0 LC, +2 Con)
15 : [Refl] Reflex (+0 Shield +0 LC, +3 Dex, +2 Rogue)
13 : [Will] Will (+0 LC, +3 Cha)
Ability Scores (5 + 5 + 5 + 2 + 0 + 5 = 22)
14 (+02) Strength
14 (+02) Constitution
16 (+03) Dexterity
10 (+00) Intelligence
10 (+00) Wisdom
16 (+03) Charisma
Senses
10 Passive Insight
10 Passive Perception
Special Senses: None
Race Features:
Ability Score Bonuses: +2 Dexterity, +2 Charisma
Skill Bonuses: +2 Acrobatics, +2 Thievery
Bold: You gain a +5 racial bonus to saving throws against fear.
Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
Second Chance: You can use second chance as an encounter power.
Languages Known: Language [Script]
Common [Common], Draconic [Iokharic]
Second Chance - Halfling Racial Power
Encounter
Immediate Interrupt * Personal
Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.
Being Small: You can't use two-handed weapons (page 215), such as greatswords and halberds.
- When you use a versatile weapon (page 217), such as a longsword, you must use it two-handed, but you don't deal additional damage for doing so.
Class Features
First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics [Artful Dodger]: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack: Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow or the sling weapon group, an attack you make against the enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
- 01-10: +2d6 Sneak Attack Damage
- 11-20: +3d6 Sneak Attack Damage
- 21-30: +5d6 Sneak Attack Damage
Proficiency
Weapons: Dagger, hand crossbow, shuriken, sling, short sword
Armour: Cloth, leather
Shields: None
Basic Attacks
Weapon 1: Dagger - Strength vs. AC [ttl: +6 = +3 Prof. +1 Rogue Weapon Talent, +2 Str]
Damage: [W]=1d4, [W] + 2 ; Range: 05/10, Group: Light Blade, Properties: Off-hand, light thrown
Weapon 2: Shuriken - Dexterity vs. AC [ttl: +6 = +3 Prof, +3 Dex]
Damage: [W]=1d6, [W] + 3 ; Range: 06/12, Group: Light Blade, Properties: Light thrown
Powers
Deft Strike - Rogue Attack 1
At-Will * Martial, Weapon
Standard Action * Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: Dexterity vs. AC
Hit: 1[W] damage + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Sly Flourish - Rogue Attack 1
At-Will * Martial, Weapon
Standard Action * Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Charisma modifier damage
Increase damage to 2[W] + Dexterity modifier + Charisma modifier at 21st level
Positioning Strike - Rogue Attack 1
Encounter * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.
Artful Dodger: You slide the target a number of squares equal to your Charisma modifier.
Eyebite - Warlock (Fey) Attack 1
Encounter * Arcane, Charm, Implement, Psychic
Standard Action * Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level.
Trick Strike - Rogue Attack 1
Daily * Martial, Weapon
Standard Action * Melee or Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage (ranged), and you slide the target 1 square.
Effect: Until the end of the encounter, each time you hit the target, you slide it 1 sqaure.
Skills * indicates a trained skill
Total = LC + St + Tr + Ra + Ft + Ot - ACP: Skill Name [Stat]
+10 = 00 + 03 + 05 + 02 + __ + __ - __ Acrobatics* [Dex]
+00 = 00 + 00 + __ + __ + __ + __ - NA Arcana [Int]
+02 = 00 + 02 + __ + __ + __ + __ - __ Athletics [Str]
+08 = 00 + 03 + 05 + __ + __ + __ - NA Bluff* [Cha]
+03 = 00 + 03 + __ + __ + __ + __ - NA Diplomacy [Cha]
+00 = 00 + 00 + __ + __ + __ + __ - NA Dungeoneering [Wis]
+02 = 00 + 02 + __ + __ + __ + __ - __ Endurance [Con]
+00 = 00 + 00 + __ + __ + __ + __ - NA Heal [Wis]
+00 = 00 + 00 + __ + __ + __ + __ - NA History [Int]
+00 = 00 + 00 + __ + __ + __ + __ - NA Insight [Wis]
+08 = 00 + 03 + 05 + __ + __ + __ - NA Intimidate* [Cha]
+00 = 00 + 00 + __ + __ + __ + __ - NA Nature [Wis]
+05 = 00 + 00 + 05 + __ + __ + __ - NA Perception* [Wis]
+00 = 00 + 00 + __ + __ + __ + __ - NA Religion [Int]
+08 = 00 + 03 + 05 + __ + __ + __ - __ Stealth* [Dex]
+08 = 00 + 03 + 05 + __ + __ + __ - NA Streetwise* [Cha]
+10 = 00 + 03 + 05 + 02 + __ + __ - __ Thievery* [Dex]
Feats
Pact Initiate
Prerequisites: Cha 13
Benefit: You gain training in one skill from the warlock's class list. [Intimidate]
- Choose a warlock pact. You gain the pact's at-will power as an encounter power, and you can pursue the warlock paragon path based on that pact. [Fey Pact]
- In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.
Equipment & Encumbrance
Normal Load: 140 lbs
Heavy Load: 280 lbs Requires two hands to carry, count as slowed
Maximum Drag Load: 700 lbs
Weight of Gear: 65 lb.
Weight of Coin: 0.20 lb. (# coins / 50)
Total: 065.20 lbs
Dead Weight: 145.20 lb. (Character + Total)
Leather Armour (25 gp, 15 lb., +2 Armor bonus, -0 Check, -0 Speed)
Dagger (1 gp, 1 lb., Prof.: +3 Damage: 1d4, Range: 05/10, Group: Light Blade, Properties: Off-hand, light thrown)
45 x Shuriken (9 gp, 9 lb., Prof.: +3 Damage: 1d6 Range: 06/12, Group: Light Blade, Properties: light thrown)
Thieves' Tools (20 gp, 1 lb., +2 to Thievery checks to open locks and disarm traps)
Standard Adventurer's Kit (24 gp, 28 lb. total)
Backpack (2 lb.)
Bedroll (5 lb.)
Flint and Steel (-)
Pouch, Belt (1/2 lb.)
Rations, trail (10 days) (10 lb.)
Rope, silk (50 ft.) (5 lb.)
Sunrods (2) (2 lb.)
Waterskin (4 lb.)
Climber's Kit (2 gp, 11 lb. total)
Grappling Hook (4 lb.)
Hammer (2 lb.)
10 Pitons (5 lb.)
010 gp reserved
Build Plan
Projected Feat / Power / Stat Selections through level 30 To be added later
Level 02 Feat: Halfling Agility
Level 02 Util: Master of Deceit
Level 03 Enco: Trickster's Blade
Level 04 Feat: Novice Power (Positioning Strike replaced by Witchfire)
Level 04 +1St: +1 Dex, +1 Cha
Level 05 Dail: Walking Wounded
Level 06 Feat: Nimble Blade
Level 06 Util: Mob Mentality
Level 07 Enco: Rogue's Luck
Level 08 Feat: Acolyte Power (Master of Deceit replaced by Beguiling Tongue)
Level 08 +1St: +1 Dex, +1 Cha
Level 09 Dail: Crimson Edge
Level 10 Feat: Adept Power (Crimson Edge replaced by Curse of the Black Frost)
Level 10 Util: Shadow Stride
Level 11 Path: Warlock
Level 11 Feat: Distant Shot
Level 11 MCEn: Mire the Mind
Level 11 MCF1: Deft Strike replaced by Eldritch Blast
Level 11 +1Al: +1 Str, +1 Con, +1 Dex, +1 Int, +1 Wis, +1 Cha
Level 12 Feat: Danger Sense
Level 12 MCUt: Warlock's Leap
Level 13 REnc: Rogue's Luck Tornado Strike
Level 14 Feat: Improved Initiative
Level 14 +1St: +1 Dex, +1 Cha
Level 15 RDai: Easy Target Slaying Strike
Level 16 Feat: Press the Advantage
Level 16 Util: Raise the Stakes
Level 17 REnc: Trickster's Blade Hounding Strike
Level 18 Feat: Devastating Critical
Level 18 +1St: +1 Dex, +1 Cha
Level 19 RDai: Walking Wounded Feinting Flurry
Level 20 Feat: Far Throw
Level 20 MCDa: Minions of Malbolge
Level 21 Epic: Deadly Trickster
Level 21 Feat: Unfettered Stride
Level 21 EpF1: Sly Fortune's Favor
Level 21 +1Al: +1 Str, +1 Con, +1 Dex, +1 Int, +1 Wis, +1 Cha
Level 22 Feat: Backstabber
Level 22 Util: Dazzling Acrobatics
Level 23 REnc:
Level 24 Feat:
Level 24 EpF2:
Level 24 +1St:
Level 25 RDai:
Level 26 Feat:
Level 26 EUti:
Level 27 REnc:
Level 28 Feat:
Level 28 +1St:
Level 29 RDai:
Level 30 Feat:
Level 30 EpF3: