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signsoflife February 20 2007, 03:16:14 UTC
that's pretty neat, thanks for posting.

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jadine February 20 2007, 04:11:19 UTC
Wow, that's really interesting.

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Fools etherial February 20 2007, 13:07:03 UTC
Every single place, in the history of mankind, from a previous age, with signs warning about death and danger was looted in the extreme. Thousands of people will die if they put up these signs.

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Re: Fools jadasc February 20 2007, 13:51:54 UTC
Well, yeah. Overcoming that is the premise of the piece.

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Re: Fools etherial February 20 2007, 14:15:51 UTC
You can't overcome it by doing the same thing everyone else did.

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Re: Fools jadasc February 20 2007, 14:18:41 UTC
Right. Which is why they're trying to do the intentional opposite of what they did.

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zebediah February 22 2007, 04:17:46 UTC
Sadly, it doesn't fit in the game I'm running now, or at some point our heroes would encounter a massive structure that, when mapped out, is revealed to be the outline of a man dying from horrible illness. This is a practical use of mythological thinking...

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