Vondal's Vandals: Throne of Bone

Jul 13, 2011 08:34

We chased the last fragment of Karavakos soul through his infernal prison to a room overgrown with bones and seeping death from every corner. We knew it would be too much for the skeletal giants and flaming skulls that stood between him and us to be his prison wardens. Whatever they had been in life, the dark magics of Karavakos had turned them ( Read more... )

Leave a comment

Comments 16

grandexperiment July 12 2011, 21:02:57 UTC
You guys have been in that Pyramid for a while :D

Reply

jarratt_gray July 12 2011, 23:04:36 UTC
Yeah. We have. So over the Pyramid. Thunderspire was much better ( ... )

Reply

harkill July 12 2011, 23:39:04 UTC
Yeah that would be nice. It has been fun doing a lot of Roll Playing but would be good to do some Role Playing instead.. :-)

Which reminds me... I must look into subscribing to the online toolset... I love playing around designing stuff and they look actually really good for that

Reply

grandexperiment July 13 2011, 00:57:45 UTC
P1 to P3 are a real mixed bag. P1 King of the Trollwarren Haunts, is better than H3 but it isnt a great adventure overall. P2 Demon Queens Enclave, however, is a great adventure and the best of the line if the GM wants to focus on interaction. P3 Assault on Nightwyrm Fortress is the worst of the line. Imagine the Pyramid as a series of 40 consecutive rooms ( ... )

Reply


The battle of indirect damage harkill July 12 2011, 21:31:34 UTC
Apart from Enna's crit damage a lot of the damge was indirect... One to something like 45 ongoing damage, and in the end my Shield the Virtuous killed the enemy...

Gotta say though I think you have it all wrong... Karavakos is the guard and Thrullzon is the prisoner... It's just that the guards and the prisoner are as bad as each other!

Reply

Re: The battle of indirect damage jarratt_gray July 12 2011, 22:57:31 UTC
I agree. It would be totally cool if Thrullzon was actually the ultimate enemy, but I don't think this adventure is that smart.

Reply

Re: The battle of indirect damage harkill July 12 2011, 23:36:43 UTC
What just because they have had us going fom pitched battle to pitched battle with no respite they can't pull am massive switcharoo at the end? I really hope it goes that way because otherwise the whole adventure really doesn't make that much sense...

Reply

Re: The battle of indirect damage jarratt_gray July 13 2011, 01:43:06 UTC
That Divine Shield power is freaking awesome as a deterrent. But yeah we did do a ton of indirect damage though ongoing, Vondal's aura, the Divine Shield. Didn't get much from your Divine Sanction but that is cool. I have trained Lance to be weary of not attacking the character that has Marked you by wailing on him far too much with my Combat Challenge.

Reply


Leave a comment

Up