NOTE: This was originally "Plaything" and it was a story from the POV of a Wraith playing with its food. But the more I re-read what I'd written, the more "creepy stalker" vibes it gave off and I just was not comfortable posting that. So I have destroyed that story and typed this to replace it.
What happens when life gets to be too much? When the crisis is over but the adrenaline is still too high?
For the flagship team of Atlantis, that’s a prescription for play. Rodney will conjure up some crystal shapes and zip them around the others, who will try to strike them with Bantos rods or, in John’s case, turn them back onto their creator with his telekinesis.
This will last until they are exhausted and on the floor, chests heaving and stomachs aching with laughter. Carson has bodily hauled them onto beds in the Infirmary more than once, ordering them to sleep it off.
And when the downtime stretches forever, the team gets involved in more organized forms of play. There are games of capture the flag. There are scavenger hunts. Radio controlled cars and the occasional skateboard zip along the hallways. Surfboards bob off of Atlantis’s piers. Jumpers compete in races.
Many, many other ways to release tension are there. It just takes a little bit of finesse to locate them.
After all - the harder a person works, the more their need for play. And the Atlanteans definitely prove that axiom!
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