I am getting into the details of how to adapt Spirit of the Century to our campaign "Dragons of the Yellow Sea". Background information on the campaign can be found on my
nascent web page and on the
Campaign Wiki. Basically, I'm mixing Korean history and the Temeraire novels by Naomi Novik for the campaign. They are roughly a take-off of
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It seems like you'd be better off assigning a penalty to an unarmed person facing a guy with a sword or gun, instead of just making the weapon do more damage, or else a competent bare-handed fighter will still have little to worry about against a less-competent person with a gun (since the gun person will hardly ever win the roll, so their damage bonus won't matter).
Hmm, what if you always had to take a consequence if you lost a roll to someone with a sword or a gun? Just a few hits from one of those would finish you in that case, while you could still go for a while if it were just a fistfight.
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Also note that dragons vary widely in size. So a well-armed man could have a good chance against a Jade Dragon, which is barely larger than a horse. A bunch of guys with a cannon could well cripple a larger dragon -- so it's not just ships.
The taking a consequence each time seems workable, but I might have some slight variation. Basically, I want something that has several steps of scale rather than just binary -- i.e. fist, sword/gun/Jade Dragon, small dragon/mounted gun, etc. I'd like Endurance and scale to matter for the person getting hit. Hm. Still pondering.
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