My theory post,
"Who's on Top? -- Social Class in Tabletop RPGs" brought me back to some continuing thoughts on representations of race in RPGs, following up on my other posts under the
racism tag.
In particular, I'd like to link to the
Race in D&D blog, started by Chris Van Dyke last November after he gave a presentation on that topic for
nerd
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1. It wouldn't be like, "All elves are like this and all dwarves are like that, but humans are incredibly various," to the extent that the answer to "What would it be like" isn't completely arbitrary, non-human sapients being constructs of the human imagingation.
2. In fantasy, "What's your sign?" can be as compelling a question as you make it.
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Fantasy usually isn't about "what would it really be like to have elves" -- because that isn't a very compelling question, any more than whether the Enterprise could really beat a Star Destroyer. Instead, it's often about examining human traditions and myths.
Astrology has a vital place in history and culture, and was among other things a driving force behind the development of astronomy, mathematics, and physics in Europe. I think it is at least as central to our mythology as elves and dwarves are.
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Imagine a world where Neanderthals, H. erectus, even Paranthropus, survived alongside us... now there is a fantasy racism background worth exploring! (Of course, we can just say Elves, Dwarves, etc... but it's more interesting to start from scratch, and not just follow the Tolkien bandwagon.)
People who are really different... or maybe not.
I suppose that's the whole question we'd be asking if we put the word "race" (or species, even) in our games.
What else could we hope to learn from such a game?
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What if race in our fantasy game isn't based on genetics, or even any kind of birthright (star signs, etc)...
...what if it is a choice made by each hero? (What if they let their parents/guardians make it for them?)
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