(Untitled)

Sep 22, 2006 11:00

So I'm downloading City of Heroes right now. 855MB through a 3MB/s cable connection. Telling me it's gonna be close to 45 minutes to download.

Sheeeeit.

I can remember back in the day, having to call BBSes to download patches for games and having it take 5-6 hours. For 1.2MB.

Un. be. lievable what we can do nowadays.

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Comments 8

jb1234 September 22 2006, 20:39:08 UTC
Yup. I remember when I installed WoW for the first time... 2 gigs of patches. :|

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jon3831 September 22 2006, 21:26:14 UTC
So, 855MB of program, and 1.6GB of patches. 1.6GB at 50kb/s...

Yikes.

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jb1234 September 22 2006, 22:01:00 UTC
That's not too bad. Imagine if you had a dial-up. ;)

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jon3831 September 22 2006, 23:21:04 UTC
I could launch into a tirade about how the availability of high-speed internet and advances in storage media have caused the bloat of software and this attitude that if a software company releases an unfinished product, they can patch it later, but I won't...

;)

(Besides, I remember the old 2400 baud days. :S)

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anakamwaystar September 23 2006, 08:22:57 UTC
By the time I had any independent awareness of getting online, the college and university had a T3 line (I think), and we started out at dialup. ;)

Huuuuuge DL's are one reason I tend to avoid games, though. Aside from the whole computer being weird thing right now. (It's also why I like my pretty WWI air combat game so much. The DL was 16 MB and it takes up about 70 MB of disk space. Ergo, I can play it and not worry about my computer. Um, much. :P )

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