I got a call this morning from an "Unknown Number" that brought good news. I've been short-listsed for the summer job at Uni and have an interview on Tuesday afternoon
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BTW reading this you seem to be jumbling a few game development concepts all into one thing. When you talk about usability in games I'd usually consider that to be the user interactions (control system and interface) but once you start talking about death and doing jumps and stuff you're just talking about gameplay in general. In that case I don't see what the difference is between usability and gameplay by your definiton.
First and foremost, I do apologise for the incoherent nature of this post. I've got a head full of study and I haven't properly ordered the structure of my writring-sorry about that :P
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