You've got a pretty big crop of potential campaigns there. :D Regards the Star Wars Imperial thing, one interesting approach might be to set it in between episode 3 and 4. No one flipped a switch and make all Clone Troopers suddenly evil after all. New recruits to the Imperial Academy might find themselves in a position to influence their corner of the galaxy toward good. Will they wind up helping to form the Rebellion or crush it before it can even begin?
I think it'd actually be fun to play in a campaign as a Clone Trooper (maybe an ARC trooper, Republic Commando, or other type more suited for action in smaller teams). Part of the reason I'd be going for more "classic" Star Wars, without much reference to the Prequels, would be that in our "Edge of the Empire" campaign, I invoked a lot of Clone Wars, pre-Empire elements, and I think that might be a bit played out with my present group.
In part, I'm thinking a little bit of the early vibe of "Paranoia," before the "5th edition" (actually the 3rd, but they decided to skip two "editions" as a joke, I think) took it to total goofiness. I guess there's actually a little bit of overlap in the atmosphere of doing an "Imperials" campaign with doing a Warhammer 40K "Imperial Guard" campaign. (Imperial, Imperial. So amazing there are any common threads, eh
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I admit, I am curious about the Ghost Town scenario, solely because I don't remember you ever talking about an RPG adventure that you DIDN'T want to use elaborate scenery for before. :)
But the game idea I'd most want to play is the Max Headroom. I especially like the idea of ratings that go up or down, and cause trouble for the characters either way. Hee!
I think the Max Headroom scenario offers a lot of potential for fun ... provided I could find the time to put the work into the "ratings system" that it deserves. (And if so, I think this might be something with some potential to be of use elsewhere, without the "Max Headroom" branding
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Oh hey, I'm noodling over starting a Sunday RP campaign again, and Jared wonders if you'd be interested in joining. The general notion is 'X-Files investigating the supernatural' set in a fictitious English university, Camford, with the players being college students who each have a supernatural origin or possibly dabble in the physical/mental sciences of the time. It'd be a bit steampunk but not by a lot. If you're not that interested, but you want to comment on the background setting, I could bounce email off of you too. (still at gate dot net?)
You're welcome to bounce ideas off me, but lately Sundays have been pretty precious for catching up on all the stuff I can't do the rest of the week, so I don't think I'd be able to commit to anything, anytime soon. :(
Okay! Do you have any favorite 'Weird London' books/sites/references? I'm basically trying to put together a world where you can have vampires, werewolves, mermaids, basilisks, kitsunes, etc. and it makes some kind of sense rather than "They just exist, okay?" And preferably a decent explanation besides 'too many humans' for why the supernaturals don't run things, at least publicly.
Heh. Now I'm imagining the London version of the Special Animal Control specialists in that "Cake Walk" module I helped put together.
The basic premise is that it's like our world, and "fearsome critters" exist, and it's just a matter-of-fact sort of thing. Magic is inherently unreliable, hence it doesn't really rule the day. Most monster types are of the "critter" variety, and many times are a conflation of different myths -- with the idea that the same strange creature managed to spawn several different tales that only capture some aspect of its true nature.
It never really got fleshed out more than that, though. There was some talk about writing up a sourcebook, and that maybe I should work on formatting up the "Cake Walk" module for a print form, but I had some questions about how it was to be done, and everybody's been too busy to reply. (It doesn't help that the creator is active-duty military, overseas.)
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In part, I'm thinking a little bit of the early vibe of "Paranoia," before the "5th edition" (actually the 3rd, but they decided to skip two "editions" as a joke, I think) took it to total goofiness. I guess there's actually a little bit of overlap in the atmosphere of doing an "Imperials" campaign with doing a Warhammer 40K "Imperial Guard" campaign. (Imperial, Imperial. So amazing there are any common threads, eh ( ... )
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But the game idea I'd most want to play is the Max Headroom. I especially like the idea of ratings that go up or down, and cause trouble for the characters either way. Hee!
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The basic premise is that it's like our world, and "fearsome critters" exist, and it's just a matter-of-fact sort of thing. Magic is inherently unreliable, hence it doesn't really rule the day. Most monster types are of the "critter" variety, and many times are a conflation of different myths -- with the idea that the same strange creature managed to spawn several different tales that only capture some aspect of its true nature.
It never really got fleshed out more than that, though. There was some talk about writing up a sourcebook, and that maybe I should work on formatting up the "Cake Walk" module for a print form, but I had some questions about how it was to be done, and everybody's been too busy to reply. (It doesn't help that the creator is active-duty military, overseas.)
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