I've been poking at X-Com 2 and Deus Ex: Mankind Divided recently as a distraction from world events, and um... er... I have to admit that what bugs me about it is how close we are veering to a RL dystopia. Guys, dystopias in games and fiction are not meant as blueprints for reality! I'm starting to think what we need are more games with optimistic settings. Sure, there can still be a Big Bad Thing, but the whole world doesn't have to be the Big Bad Thing.
I liked the Minutemen for their general do-gooder attitude; I think I poked at siding with the Railroad but I wanted to do the best for the most people.
Yeah, I have to sympathize with the RPG writers in that it's difficult to give a lot of extra options, but I also agree with you that it seems bizarre my character can't talk these faction leaders into *negotiating* with each other
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I do appreciate that there are some cases where I can work my way around differently, but in Fallout 4 I feel like there was less of that than in Fallout: New Vegas. (Fallout 3? My memory is a little fuzzy. I'm not sure where to put it on the "spectrum" compared to the others, but I think New Vegas added more "freedom" -- or the illusory perception thereof -- than F3 had
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I always found it really frustrating to get railroaded, especially being railroaded into a bad ending. I don't know if this influenced the fact that I don't play single-player games any more or not. :/
Yeahhhhh. I very much sympathize. There are just far too many single-player games (usually first person shooter, not always) where the ending is going to be a downer, and there is NO WAY to avoid it, aside from quitting the game before you get there
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I liked the Minutemen for their general do-gooder attitude; I think I poked at siding with the Railroad but I wanted to do the best for the most people.
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