Running from Orcus

Apr 07, 2009 12:54

It is absolutely the D&D equivalent of the run out of Moria ( Read more... )

d&d, ideas

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Comments 7

viking_cat April 7 2009, 17:02:18 UTC
Yoink.

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The Yoink judd_sonofbert April 7 2009, 17:05:51 UTC
Yoink at will!

Please do let me know how it goes for ya.

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jccohen April 7 2009, 17:18:23 UTC
Sounds fun!

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animadversio April 7 2009, 17:20:04 UTC
That's... awesome. What specific skills do you see being challenged (other than the obvious ones, such as Acrobatics and Athletics)?

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Context judd_sonofbert April 7 2009, 17:28:01 UTC
I'm not sure; I'm going to have to map out the dungeon a bit, give it all context.

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niwandajones April 7 2009, 17:51:51 UTC
Some ideas:

History: To remember a secret passageway.
Perception: To see a shortcut, or find a place where an Athletics check could release an avalanche to slow the Aspect down.
Dungeoneering: Basic navigation stuff.
Thievery: Picking the lock on a door the PCs need to get through.
Endurance: To just. Keep. Running.
Diplomacy, Bluff, Intimidate, maybe even Insight - Getting those damned kobolds the hells out of the way without taking the time to slaughter them.
Arcana or Religion: Activating or avoiding mystic wards.

That's just off the top of my head, without the PHB in front of me. :)

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yeloson April 7 2009, 18:45:22 UTC
My 4E encounter I'm bringing back is the "Raft Fight"-

Players are on a big raft headed downstream. One person needs to man the keel, lizardmen jumping down from trees overhanging, and every time the raft hits a boulder, everyone makes rolls or gets shifted a square or more in a random direction. There's also a crate of supplies that shifts around, causing "Bull Rushes" to whomever's space it enters.

hee.

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