To be honest, at this point, I am far more interested in thinking about it than playing it. I jotted this down so that if it does come out as the next setting, I can compare what they did with what I would've done.
Skill challenges for lightweight travel between cities. Treating travel to more remote or dangerous locations as Traps/Hazards? Teh win. ("Oh! You strayed too close to the Screaming Desert, take 2d6 Thunder damage..." / "I figured out how to disable the Travel To Far-Sands hazard! Come follow me on my shortcut...")
This all said, this is me, over here, mulling Mu 4E.
Comments 23
For obsidian weapons maybe something like M&M health brackets would work: chipped, nicked, and so on, with increasing chances of breakage.
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It could just very well be a special power that lots of monsters will have is weapons breakage.
I dunno.
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I admit it: I just like the idea of using chipped and nicked obsidian weapons in moments of crisis.
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To be honest, at this point, I am far more interested in thinking about it than playing it. I jotted this down so that if it does come out as the next setting, I can compare what they did with what I would've done.
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(The comment has been removed)
"The Sorcerer-Kings are just re-arranging the deck chairs."
Neat!
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This all said, this is me, over here, mulling Mu 4E.
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CB
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