In re: the SG thread, the Adamant hate in there is very disturbing. I had an idea about wading in there and mentioning, per a chat I had with GMS at GenCon, that Mieville specifically asked GMS to do a completely new system for the game, inspired in large part by FATE.
But then I decided it was a much better idea to go outside and eat my lunch under a shady tree, and upon my return, I discovered the idea was gone. :)
We sorta did this with Shadow of Giants, the 4E game I've been running, though more broadly: nearly every humanoid race has some kind of presence in Citadel, because it's the last city left on earth. The big bads that are living there all the same are the giants, who built the place and rule it (or ruled, until recently), and there are a number of native earth elementals that are either causing trouble (the Galeb Duhr) or integrating fine to an urban setting (gargoyles). Then there's the matter of the sleeping god that Citadel has been built atop like a crown...
Yeah. Hell, the Amber Fudge game that gave birth to Fate had a massively character-donated setting material component to it, and that was back in 2000 or so, and I've been trying variations on that method ever since.
Anyway: Killer method here, too. Ideally I'd want each player to own one of the "common" races, to sex it up.
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though I'm tempted to pick "Illithid" as part of #1 and go from there
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Done! Kinda?
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In re: the SG thread, the Adamant hate in there is very disturbing. I had an idea about wading in there and mentioning, per a chat I had with GMS at GenCon, that Mieville specifically asked GMS to do a completely new system for the game, inspired in large part by FATE.
But then I decided it was a much better idea to go outside and eat my lunch under a shady tree, and upon my return, I discovered the idea was gone. :)
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Anyway: Killer method here, too. Ideally I'd want each player to own one of the "common" races, to sex it up.
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