From a goodreads interview here. "In the broader sense, I absolutely do think that the implicit politics of our narratives, whether we are consciously "meaning" them or not, matter, and that therefore we should be as thoughtful about them as possible. That doesn't mean we'll always succeed in political perspicacity-which doesn't mean the same
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How's the audiobook thing going? Who's the reader?
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The reader is John Lee and he's doing a fantastic job with a staggering cast of characters.
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> Burning Wheel handles its evil orc really
> well, being that it isn't that the orc are
> born evil but that their culture has them
> in a Hatred rut.
This raises the question: has anyone played an orc in a BW game outside of orc culture? Because my reading of it suggests that orcs have hatred as an innate thing -- the way that elves have grief as an innate thing. I'm not so sure BW gets a pass on this one.
If I'm an orc who's been raised by elves, do I have hatred? grief? Something else?
later
Tom
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The total lack of people of color is also really noticeable in Angel ("But there is that black guy!" "Right...what's his name?" "...um...Gunn...") and Supernatural to the point where after two discs or so, I just stopped watching.
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You know, when a big name white guy can't even get a movie about POC...
Danny Glover also met resistance in getting funds for a movie about the revolution in Haiti until he went to Chavez...
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"I'm currently working on the ANANSI BOYS film script, though."
http://journal.neilgaiman.com/2009/04/to-bat-hive-bee-wonder-and-other.html
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You'll note what he doesn't say. He doesn't say that these ideas are bad and can't be used. He doesn't say if you have an idea about a clan of female vampires who steal men's strength you shouldn't write it. He simply says that you should be aware of the consequences of what you write, which will result in some evening out later on. Maybe you need to include more context for your orcs or include some non-strength-stealing female characters among your vampires to balance things out. Incidentally, I think those choices also strengthen your story.
I accidentally wrote a very anti-choice (<- is pro-choice) plot point into a novel I'm working on. I'm still uncomfortable with it, but it belongs in the story at that point, so there really isn't much to do, except try to even things out as the story goes on.
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A few weeks ago I was on the Canon Puncture podcast and we talked about a blog entry about escapism and how their game's fiction doesn't mean anything and I said that we carry our meaning with us. It was nice to read someone else very eloquently saying something similar.
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