The Why of Faerie Tale

Oct 03, 2007 07:53

(When my New Media prof asked me to write him WHY I wanted to produce Faerie Tale, I don't think he meant at ~2100 word paper. But here it is, and this is what he's getting. :D Comments and critiques welcomed as always.)

Faerie Tale is a game design I've assembled and proposed for my New Media Senior project. It's a somewhat retro-styled, 2D ( Read more... )

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guntar October 3 2007, 20:51:34 UTC
I read all this, and I agree with most of what you said; interestingly, in books and movies, literature is often seen as something that can be read and re-read, or seen and re-seen, because it is larger than itself. That is, the narrative encompasses the entire world, linking to things outside of itself that can go on infinitely; it is only mere entertainment that is so self-contained (indicating that

However, I read this and think you MUST, MUST play Star Saga: I: Beyond the Boundary. It is truly brilliant for many of the reasons you have given. The story is part procedural, part narrative. It's the only game where a procedural story actually worked ( ... )

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