Enmity Table (DNC)

Jun 17, 1986 15:50

Job Ability CE VE Level MP Casting
(sec)             Trance 1 300 1 0 0.00 Fan Dance * 1 80 M 0 0.00 No Foot Rise 1 80 M 0 0.00 Saber Dance 1 80 M 0 0.00 Presto 1 80 77 0 1.00

Sambas
CE VE Level MP Casting
(sec)             Drain Samba 1 300 5 0 0.00 Aspir Samba 1 300 25 0 0.00 Drain Samba II 1 300 35 0 0.00 Haste Samba 1 300 45 0 0.00 Aspira Samba II 1 300 60 0 0.00 Drain Samba III 1 300 65 0 0.00

Waltzes CE VE Level MP Casting
(sec)             Curing Waltz
-- C --
-- C -- 15 0 0.00 Divine Waltz -- C -- -- C -- 25 0 0.00 Curing Waltz II -- C -- -- C -- 30 0 0.00 Healing Waltz 1 300 35 0 0.00 Curing Waltz III -- C -- -- C -- 50 0 0.00 Curing Waltz IV -- C -- -- C -- 70 0 0.00 Divine Waltz II
-- C -- -- C -- 78 0 0.00

Steps
CE VE Level MP Casting
(sec)             Quick Step 1 0 20 0 0.00 Box Step 1 0 30 0 0.00 Stutter Step 1 0 40 0 0.00 Feather Step     83 0 0.00

Flourishes I
CE VE Level MP Casting
(sec)             Animated Flourish (1) ** 1 1000 20 0 0.00 Animated Flourish (2) ** 1 1500 20 0 0.00 Desperate Flourish 1 0 30 0 0.00 Violent Flourish 1 0 45 0 0.00

Jigs
CE VE Level MP Casting
(sec)             Spectral Jig 1 300 25 0 0.00 Chocobo Jig 1 300 55 0 0.00

Flourishes II
CE VE Level MP Casting
(sec)             Reverse Flourish 1 0 40 0 0.00 Building Flourish 1 0 50 0 0.00 Wild Flourish 1 0 60 0 0.00 Climactic Flourish 1 80 80 0 0.00

* Fan Dance - Grants a +15 enmity bonus status when activated.  Canceled by Saber Dance.

** Animated Flourish - Volatile Enmity (VE) generated depends on the number of finishing move charges used.  Generates 1000 VE with 1 finishing move and 1500 VE with 2 finishing moves.

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enmity testing!

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