(Untitled)

Aug 09, 2009 18:54

Dear Nintendo.

Ghostbusters is intended to be *fun*, right?  Did you blow your entire budget on voice talent?  Because whoever designed the controls needs a kick in the head.  Why on earth would you make the target reticule and the direction your character is looking move at the same speed?  Also, I spent the whole time just aiming.  To perform any ( Read more... )

games

Leave a comment

Comments 6

nemecyst August 10 2009, 05:21:23 UTC
Do you have two left hands? We kicked all kinds ov ass on that game

Reply

kar3ning August 11 2009, 07:42:21 UTC
Maybe. Or maybe it's all the caffeine that gives me the twitchy thumbs. Good on the 360, not so much on th Wii. ;)

Reply


(The comment has been removed)

thefreak August 10 2009, 08:35:47 UTC
It's hard to know who did what when there are ten different production screens you have to skip through to get to the damn game.

Reply

kar3ning August 11 2009, 07:41:04 UTC
Ok, Red Fly needs a kick in the butt. Thanks for the clarification-- I figured you'd have an answer. ;)

Reply


thechaim42 August 10 2009, 14:33:32 UTC
Is there not an option for speed of camera movement or some such thing in the setup menu?

I played a demo on a 360 and from what I recall, the camera control was a bit sluggish there as well. But the 360 version is supposed to be the one to get.

Reply

kar3ning August 11 2009, 07:39:26 UTC
I looked. Nope! I was surprised that there weren't any options to modify the controls.

I wonder if Hollywood Video would let me swap for a different platform?

Reply


Leave a comment

Up