The following are Luc's Runes that he has attached to him, and their skills.
[ Rune ]
True Wind Rune[ Type ] Magic
[ Location ] Right Hand
[ Attributes ] Attack, Healing, Effect; Element: Wind
[ Spells ]
Level 1: Wind of Sleep
Inflicts Sleep (limited area)
Level 2: Healing Wind
Heals all HP/Cures status (one ally)
Level 3: The Shredding
Inflicts Low Damage (all enemies)
Level 4(a): Storm Warning
Repels magic single time (self)
Level 4(b): Funeral Wind
Inflicts Low Damage (all enemies); Chance of Instant Death
Level 5: Shining Wind
Inflicts Moderate Damage (all enemies); Heals moderate HP/Cures Satus (all allies)
Level 6: Eternal Wind
Inflicts High Damage (all enemies)
[ Rune ]
Flowing Rune[ Type ] Magic
[ Location ] Left Hand
[ Attributes ] Healing and Support; Element: Wind
[ Spells ]
Level 1: Kindness Drops
Heals all HP/Cures status (one ally)
Level 2: Protect Mist
20% Magic Repel (all allies) for a limited time
Level 3: Kindness Rain
Heals Moderate HP/status (all allies)
Level 4: Silent Lake
Blocks all Magic (all enemies and allies) for a limited time
Level 5: Mother Ocean
Revives/Heals all HP/Cures Status (one ally)
[ Unite Spell ] Water Dragon
[ Runes ] True Wind Rune and Flowing Rune
[ Effects ] Inflicts High Damage (all enemies); Revives/Heals all HP/Cures status (all allies)
[ Rune ]
Pale Gate Rune[ Type ] Magic
[ Location ] Forehead
[ Attributes ] Summoning Magic
[ Spells ]
Level 1: Open Gate
Inflicts Minimal Fire Damage (one enemy) by summoning a creature
Level 2: King's Road
Inflicts Low Lightning Damage (all enemies) by summoning a creature
Level 3: Pale Palace
Inflicts Moderate non-elemental Damage (all enemies) by summoning a creature
Level 4: Empty World
Inflicts High non-elemental Damage (all enemies) and Minimal non-elemental Damage (all allies) by summoning a creature
Suikoden II Rune Magic Showcase - Most of the spells from Suikoden II.
Notes
For the purposes of RPing, the following are definitions of RPG terms:
HP/Health Points - Primarily stamina, but also includes injuries. "Low" HP would be minor injuries (sprains, scratches, scrapes, bruises), "Moderate" would be broken bones, and "High/All" would be just about anything short of death.
Damage - "Low" damage (in-game, 250-300 HP), "Moderate" (400-500), and "High" (800-1200), are equivalent amounts of damage to HP healing on human/humanoid characters. On monsters, the damage is scaled up drastically.
Revive - Not true resurrection from the dead, but close. In D&D terms, it's someone who is at 0 to -9 HP (unconscious, incapacitated, and/or dying), but not to -10 (dead and can't be healed). So he can't cheat CO's system, but he can heal anything short of true death.
Negative Status - Do not question the strange status effects.
Balloon - Makes characters lighter. Three balloons cause the character to be removed from battle (by floating away).
Bucket - Lowers accuracy by 50%
Paralysis - Cannot take action
Poison - Gradually lose HP
Rust - Lowers weapon effectiveness
Shrink - Reduces attack by 50%
Silence - Disables spells (and speaking)
Sleep - Cannot take action, increases damage taken (damage negates)
Target - All enemies attack only target
Unbalance - Cannot attack or use magic
Unfriendly - Disables Unite attacks