Runes

Sep 04, 2010 20:14

The following are Luc's Runes that he has attached to him, and their skills.


[ Rune ] True Wind Rune
[ Type ] Magic
[ Location ] Right Hand
[ Attributes ] Attack, Healing, Effect; Element: Wind
[ Spells ]
Level 1: Wind of Sleep
     Inflicts Sleep (limited area)
Level 2: Healing Wind
     Heals all HP/Cures status (one ally)
Level 3: The Shredding
     Inflicts Low Damage (all enemies)
Level 4(a): Storm Warning
     Repels magic single time (self)
Level 4(b): Funeral Wind
     Inflicts Low Damage (all enemies); Chance of Instant Death
Level 5: Shining Wind
     Inflicts Moderate Damage (all enemies); Heals moderate HP/Cures Satus (all allies)
Level 6: Eternal Wind
     Inflicts High Damage (all enemies)


[ Rune ] Flowing Rune
[ Type ] Magic
[ Location ] Left Hand
[ Attributes ] Healing and Support; Element: Wind
[ Spells ]
Level 1: Kindness Drops
     Heals all HP/Cures status (one ally)
Level 2: Protect Mist
     20% Magic Repel (all allies) for a limited time
Level 3: Kindness Rain
     Heals Moderate HP/status (all allies)
Level 4: Silent Lake
     Blocks all Magic (all enemies and allies) for a limited time
Level 5: Mother Ocean
     Revives/Heals all HP/Cures Status (one ally)


[ Unite Spell ] Water Dragon
[ Runes ] True Wind Rune and Flowing Rune
[ Effects ] Inflicts High Damage (all enemies); Revives/Heals all HP/Cures status (all allies)


[ Rune ] Pale Gate Rune
[ Type ] Magic
[ Location ] Forehead
[ Attributes ] Summoning Magic
[ Spells ]
Level 1: Open Gate
     Inflicts Minimal Fire Damage (one enemy) by summoning a creature
Level 2: King's Road
     Inflicts Low Lightning Damage (all enemies) by summoning a creature
Level 3: Pale Palace
     Inflicts Moderate non-elemental Damage (all enemies) by summoning a creature
Level 4: Empty World
     Inflicts High non-elemental Damage (all enemies) and Minimal non-elemental Damage (all allies) by summoning a creature

Suikoden II Rune Magic Showcase - Most of the spells from Suikoden II.


Notes
For the purposes of RPing, the following are definitions of RPG terms:
HP/Health Points - Primarily stamina, but also includes injuries. "Low" HP would be minor injuries (sprains, scratches, scrapes, bruises), "Moderate" would be broken bones, and "High/All" would be just about anything short of death.
Damage - "Low" damage (in-game, 250-300 HP), "Moderate" (400-500), and "High" (800-1200), are equivalent amounts of damage to HP healing on human/humanoid characters. On monsters, the damage is scaled up drastically.
Revive - Not true resurrection from the dead, but close. In D&D terms, it's someone who is at 0 to -9 HP (unconscious, incapacitated, and/or dying), but not to -10 (dead and can't be healed). So he can't cheat CO's system, but he can heal anything short of true death.
Negative Status - Do not question the strange status effects.
     Balloon - Makes characters lighter. Three balloons cause the character to be removed from battle (by floating away).
     Bucket - Lowers accuracy by 50%
     Paralysis - Cannot take action
     Poison - Gradually lose HP
     Rust - Lowers weapon effectiveness
     Shrink - Reduces attack by 50%
     Silence - Disables spells (and speaking)
     Sleep - Cannot take action, increases damage taken (damage negates)
     Target - All enemies attack only target
     Unbalance - Cannot attack or use magic
     Unfriendly - Disables Unite attacks

!ooc

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