After realising that it was a relatively simple tweak, I added a second page to the calculator:
contested rolls. So let's look at a few scenarios:
(NB: I may have the systems wrong for our game.
eyebeams, please tell me if I do, and I'll re-calculate
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Having poked a bit more, I'm starting to lean toward an automatic defence of some sort (but only if you don't split your actions). It makes combat more hurty all around, but means that Gord can actually act in a round without making himself vulnerable, but doesn't make Sandeep invincible (so long as he can't be taking 3 actions / round and still automatically dodging.)
But take a look at the spreadsheet; there's 9 damage models (some are deeply flawed, but are there for completemess) and 9 models of defence, ranging from current through nWoD defence ratings to a pre-emptive soak. Again, some defences are broken for some games, but all of them are presented from levels 1-10 when fighting 1-5 mooks, so you can see how they scale both in player power level and mook ganging-uppiness.
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It should also be relatively modifiable if you want to, e.g. tweak damages. Where it's not is that it relies heavily on a few generated datasets, so if you want to test a rules change, unfortunately, it requires some degree of generating new data.
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