Sometimes I wonder what the fuck I was thinking about, building my own game
This is driving me insane.
Ironically, what's giving me the most trouble is the classes and spells - which I'd need to come up with for D20, anyway. erg.
I'm having pretty severe attention span issues, as well; I think I've touched on the subject here, but to sum up I tend to
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From the issues you seem to be having, I think you would very much benefit by finding an existing system to which you might apply your world, and work from there.
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The rules I'm working on are - well, I'd describe them as minimalist. Maybe if I get lucky I can keep them that way.
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Three Point Five only gets broken-complicated when you start dealing with the clusterpile that is the combat maneuvers, grid mechanics, and status effects - oh, and the bonus-stacking gets a little bit crazy after a while because basically it meant as soon as your group hit third level you were recalculating applicable bonuses multiple times per round on twelve axes.
Axes as in... axis, plural.
Rules lawyers will lawyer if they are at the table: full stop. The rules are, in such cases, fully incidental to the lawyering process.
The only thing that works is making the people not want to lawyer, and the best way to do that is to make the game over sixty percent dialogue. (only partly kidding ( ... )
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