Player
Name: Chris
Livejournal Username:
hurricane_chrisE-mail: hurchris@ptd.net
AIM/MSN: AIM: HurricaneChris04
Timezone: Eastern (GMT - 5)
Current Characters in Route: Athrun Zala, Shirou Emiya
Character
Name: Roy Mustang
Series: Fullmetal Alchemist
Timeline: Manga, end of chapter 108
Canon Resource Links:
http://fma.wikia.com/wiki/Roy_Mustang Personality: On the surface, Roy seems like a complete jerk. He's difficult to approach due to his demeanor, which tends to sway between distant on a good day and downright arrogant if you're not so lucky. Roy also possesses the qualities of a womanizer, and has earned enemies in the past due to his flirtations with women, including others' girlfriends. He's even lured them away a few times.
However, while those facets of Roy do have a basis in his personality, Roy intentionally plays them up to draw attention away from other facets. In reality, he's not quite as much of a jerk as he seems to be, and most of his womanizing is superficial, as well. In particular, the latter point is mostly a front to hide Roy's information-gathering network. It even extends to his alchemy notes -- the code he uses looks to the standard reader like, in the words of Will Smith, a "chicktionary."
Then there's the arrogance. Roy is good, and he knows it. But when one takes a look at his core personality, it comes off less as arrogance and more as confidence. Roy is arguably the most powerful state alchemist in the Amestrian military, and even moreso at the end of the series, and has mastered the use of the flame alchemy that was passed down to him by his mentor. He's so skilled that Father considered him a potential candidate for sacrifice, even before going through the Gate, and one of the few people the homunculi were genuinely concerned about. It was Roy who got the first homunculus kill in the series, and he would have also killed Envy had Riza and Ed not stopped him.
Which, tangentially, leads into the next part of Roy's personality. Deep down, Roy cares deeply for the men under his command. In particular, I speak of Riza Hawkeye, Jean Havoc, Vato Falman, Kain Fuery, and Heymans Breda, the "queen," "knight," "bishop," "pawn," and "rook," respectively, to Roy's "king" in the chess motif Roy likes to reference. The six of them function in close concert with each other, and Roy does his best to look out for their well-being. He personally took Riza in when her father, Roy's mentor, died and she joined the military. Also, after Lust was killed, Roy insisted that the medics treat Havoc first, and then at the end of the series (in the Brotherhood anime) we see him telling Dr. Marcoh to use his Philosopher's Stone on Havoc, who had become a paraplegic from the aformentioned Lust encounter, first before curing Roy of his blindness.
This doesn't just apply to the men under Roy's command, either. When Maes Hughes was shot dead, it hit Roy hard. He mentioned that a part of him was desperately trying to figure out how to properly do human transmuation to bring him back. He also spent some time throughout the series trying to find Hughes's killer, and when he found him (Envy) he spared no mercy, going all out to not only bring Envy down but to do so in as painful a manner as he could possibly manage. In fact, Roy almost lost himself in his rage -- it took Ed and Riza to snap him out of it before he could kill a then-defenseless Envy.
In terms of tactics, Roy is so competent it's almost scary. He's a chessmaster of epic proportions, as he shows in the Maria Ross incident -- an affair specifically meant to get Roy out of the Homunculi's hair -- which he turned around into an operation to get an innocent woman off death row. Learning tactics from Lt. General Grumman most certainly helped in that regard. On the Promised Day, Roy led a counteroffensive that initially only consisted of six soldiers (and a hostage in Mrs. Bradley), and slowly grew with the help of Roy's old men from Ishval (and the Briggs Bears, but they weren't taking orders from Roy). Roy's men inflicted a staggering 60+ casualties, without a single fatality. On either side.
Which, finally, leads into Roy's sense of morality. Although he doesn't show it often, he is very ashamed of the actions he took in Ishval. The reason why Roy is as ambitious as he repeatedly shows throughout the series is because he genuinely wants to make Amestris a better place to live and to ensure that nothing like the Ishvalan Massacre can ever happen again. That, not personal gain, is why he strives to become Fuhrer -- and his ultimate goal goes beyond that, to restore democracy in Amestris. He also understands that his ultimate goal would more likely than not result in his being tried for war crimes, and he is perfectly fine with that. In his mind, he deserves no better.
Strengths/Weaknesses:
+ Ambition. Roy's stated goal is to become the ruler of Amestris.
+ A strong moral code. The reason for Roy's ambition is to make Amestris a better place and to ensure that nothing like the Ishval mess can never happen again.
+ Determination. When Roy sets his sight on something, nothing, not even the imminent threat of Riza Hawkeye's death, will sway him.
+ Concern for his subordinates. He nearly freaks out when Riza's life is threatened, and it's this concern that inspires loyalty from his subordinates.
+ Tactical knowledge. Roy studied under Lieutenant General Grumman, one of Amestris's best tacticians, and displays his own mastery of tactics in his guerrilla war on Central.
+ Resourcefulness. Roy has arguably the best information network of any character in the series, and he milks it for all it's worth.
- Rain. Even without his alchemy, Roy doesn't like rainy days. Mentioning he's useless when wet provokes either a Corner of Woe reaction or him snapping at the speaker, depending on who's talking.
- Concern for his subordinates. This is a double-edged sword, because it provides a way for people to manipulate him, to varying degrees of success. Also, cutting him off from his subordinates will leave him helpless.
- Jerkass facade. It helps in that it takes attention away from his capabilities, but it also serves to piss people off and make more enemies.
Pokémon Information
Affiliation: Trainer
Starter: Torchic
Password: Grape Jelly
Samples
First Person Sample: [There's no picture, but Roy's voice can be clearly heard.]
The flowers are beautiful, aren't they? You know, they're also symbolic of feminine virtues, which is why I chose them.
...
Oh, definitely, I wouldn't miss it for the world. I'll see you then.
[Filtered to Characters X, Y, and Z]
I've just gotten a tip off. Team Rocket has been expanding their sphere of influence. Not only do they have their hidden base in Mahogany Town, they're also currently in control of the Radio Tower. They've also got the Director held hostage, and I know exactly where he is. I'll play distraction outside the Radio Tower while the three of you sneak in and try to get him out of there. Contact me when you've got him safe and sound, then I'll fall back. We'll discuss what to do after that.
And for the last time, don't worry about me. I've got a team of six solid Pokémon, and I know how to use them just as well as the transmutation circle on the back of my hand.
Third Person Sample: They were both down to their last Pokémon -- Roy had King, his Blaziken, on the field, and Roy's opponent had summoned a Forretress. Judging solely based on type advantages, King had the overwhelming advantage -- though the Forretress had a higher level, Roy was confident enough in his own and his Blaziken's abilities to shut it down before it could finish them off.
Still, Roy didn't like senseless violence, even though right now it was between two Pokémon, not two humans. He'd learned very quickly during the time he has been in Johto that Pokémon were far from average animals -- they were intelligent, they understood human speech, and they were fiercely loyal to their trainers. So he made an effort to end this diplomatically.
"Why don't you just call your Forretress back and forfeit? You can't win this battle. So spare your Forretress the pain it's about to endure and give yourself up."
However, all Roy got in return was a rude response and an order for Forretress to tighten its defenses. "Fine, have it your way," he sighed. "King. Hit it with Flamethrower."
In an excellent imitation of his trainer, King held out his right hand at arms length, then snapped his fingers. Flames shot forth from King's wrist and engulfed the Forretress. That one attack was all that was needed to bring it down, and Roy's opponent was forced to call it back. Roy, however, left King out. One never knew when some extra leverage would be needed.
"Didn't I tell you? You should have just surrendered before. Now we're back to where we were a few seconds ago, only now you're out of Pokémon.
"Now, you have two options. You can come quietly and hold on to what little dignity you've got left, or you can resist and have King drag you to the station. What's it gonna be?"
Roy's opponent had a defiant look, but he submitted. "Good choice. King, you stay out. You--" Roy motioned to the other man "--walk in front of us. I'm sure you already know where the station is by now." The other man walked out ahead, and King followed, with Roy bringing up the rear. Roy, meanwhile, couldn't help but feel the satisfaction of a job done. Now, Goldenrod City would have one less dirtbag lurking the streets at night.