Player Name: Chris
Character Name: Roy Mustang
Canon: Fullmetal Alchemist
Background:
http://fma.wikia.com/wiki/Roy_Mustang Setting Information: Already represented.
Portal Location: The doorway to Roy's office.
Personality: On the surface, Roy seems like a complete jerk. He's difficult to approach due to his demeanor, which tends to sway between distant on a good day and downright arrogant if you're not so lucky. Roy also possesses the qualities of a womanizer, and has earned enemies in the past due to his flirtations with women, including others' girlfriends. He's even lured them away a few times.
However, while those facets of Roy do have a basis in his personality, Roy intentionally plays them up to draw attention away from other facets. In reality, he's not quite as much of a jerk as he seems to be, and most of his womanizing is superficial, as well. In particular, the latter point is mostly a front to hide Roy's information-gathering network. It even extends to his alchemy notes -- the code he uses looks to the standard reader like, in the words of Will Smith, a "chicktionary."
Then there's the arrogance. Roy is good, and he knows it. But when one takes a look at his core personality, it comes off less as arrogance and more as confidence. Roy is arguably the most powerful state alchemist in the Amestrian military, and even moreso at the end of the series, and has mastered the use of the flame alchemy that was passed down to him by his mentor. He's so skilled that Father considered him a potential candidate for sacrifice, and one of the few people the homunculi were genuinely concerned about. It was Roy who got the first homunculus kill in the series, and he would have also killed Envy had Riza and Ed not stopped him.
Which, tangentially, leads into the next part of Roy's personality. Deep down, Roy cares deeply for the men under his command. In particular, I speak of Riza Hawkeye, Jean Havoc, Vato Falman, Kain Fuery, and Heymans Breda, the "queen," "knight," "bishop," "pawn," and "rook," respectively, to Roy's "king" in the chess motif Roy likes to reference. The six of them function in close concert with each other, and Roy does his best to look out for their well-being. He personally took Riza in when her father, Roy's mentor, died and she joined the military. Also, after Lust was killed, Roy insisted that the medics treat Havoc first.
This doesn't just apply to the men under Roy's command, either. When Maes Hughes was shot dead, it hit Roy hard. He mentioned that a part of him was desperately trying to figure out how to properly do human transmuation to bring him back. He also spent some time throughout the series trying to find Hughes's killer, and when he found him (Envy) he spared no mercy, going all out to not only bring Envy down but to do so in as painful a manner as he could possibly manage. In fact, Roy almost lost himself in his rage -- it took Ed and Riza to snap him out of it before he could kill a then-defenseless Envy.
In terms of tactics, Roy is so competent it's almost scary. He's a chessmaster of epic proportions, as he shows in the Maria Ross incident -- an affair specifically meant to get Roy out of the Homunculi's hair -- which he turned around into an operation to get an innocent woman off death row. Learning tactics from Lt. General Grumman most certainly helped in that regard. On the Promised Day, Roy led a counteroffensive that initially only consisted of six soldiers (and a hostage in Mrs. Bradley), and slowly grew with the help of Roy's old men from Ishval (and the Briggs Bears, but they weren't taking orders from Roy). Roy's men inflicted a staggering 60+ casualties, without a single fatality. On either side.
Which, finally, leads into Roy's sense of morality. Although he doesn't show it often, he is very ashamed of the actions he took in Ishval. The reason why Roy is as ambitious as he repeatedly shows throughout the series is because he genuinely wants to make Amestris a better place to live and to ensure that nothing like the Ishvalan Massacre can ever happen again. That, not personal gain, is why he strives to become Fuhrer -- and his ultimate goal goes beyond that, to restore democracy in Amestris. He also understands that his ultimate goal would more likely than not result in his being tried for war crimes, and he is perfectly fine with that. In his mind, he deserves no better.
Abilities and Powers: Roy is a trained soldier, and thus has experience handling and utilizing weaponry and is a highly skilled tactician. However, being a state alchemist, he prefers to use his alchemy for combat. Roy's brand of alchemy involves moving oxygen using the transmutation circles on his gloves, and then igniting it with a spark caused by snapping his fingers (his gloves are made of a special cloth that allows him to create sparks by snapping his fingers). This even works in flooded areas, provided Roy has either a dry glove or another way to cause combustion, such as a cigarette lighter -- his transmutation circle will simply separate the hydrogen and the oxygen, and explosions ensue.
Reason for Joining: Roy considers it an extension of his duty as an officer in the military and as a state alchemist. By protecting the multiverse, he is protecting Amestris in the process -- and maybe he can rise up through the ranks here, as well.
Position Desired: Enforcer. Roy holds the rank of colonel in the Amestrian army, even though he has seen little action in that position. He has, however, seen his fair share of action in the Ishvalan War, in which he participated as a state alchemist and thus had a rank equivalent to at least major.
Point in Canon: Shortly after being contacted by an informant of the Armstrong family.
Notes: None.
Sample Post:
http://king-of-flames.livejournal.com/