Player Name: Chris
Character Name: Roy Mustang
Canon: Fullmetal Alchemist
Canon Background:
http://fma.wikia.com/wiki/Roy_Mustang AU Background: When Roy was too young to remember them, his parents died in an accident. He was instead brought up by his aunt, Christina Mustang, aka "Madam Christmas" -- the owner of a bar and high-class brothel. Madam Christmas liked to see class in the people around her, so she made sure that Roy was raised diligently to be a proper gentleman.
During his teenage years, his talent for alchemy was discovered by Berthold Hawkeye, a genius alchemist who had perfected a new type of alchemy. Hawkeye brought him under his wing and began to teach him all about the basics of alchemy -- at least, until Roy joined the military. Hawkeye disliked the military and refused to teach Roy any more...but that failed to last, as his illness overtook him. His dying words revealed the location of his research notes.
Roy took the state alchemist exam, and using the alchemy he learned from Hawkeye's research notes, passed with flying colors. Due to the unique nature of his alchemy, Fuhrer King Bradley gave him the codename "Flame Alchemist," and he was promoted directly to the rank of major. He was assigned to the command of Lieutenant General Grumman, who taught the young major in the art of war.
Roy would later be called into action as a human weapon in Ishval, when an uprising occurred. Roy played a part in bringing the war to its end, and was immediately promoted to lieutenant colonel upon its conclusion. By the time he's appearing on the radar here, he's been promoted to colonel.
Also of note is that he has been engaged to Cornelia li Britannia. Roy's parents were well-acquainted with the Britannia family, and an arrangement was made when they were both very young. Despite this, they still aren't married -- they know each other, but they haven't seen each other in years. Both entered the military, and were separated by the military's rule against fraternization. As a result, the wedding has not yet occurred.
Personality: On the surface, Roy seems like a man who is little fun to be around. He's difficult to approach due to his demeanor, which tends to sway between distant on a good day and downright arrogant if you're not so lucky. Roy also possesses the qualities of a womanizer, and has earned enemies in the past due to his flirtations with women, including others' girlfriends. He's even lured them away a few times.
However, while those facets of Roy do have a basis in his personality, Roy intentionally plays them up to draw attention away from other facets. In reality, he's not quite as much of a jerk as he seems to be, and most of his womanizing is superficial, as well. In particular, the latter point is mostly a front to hide Roy's information-gathering network. It even extends to his alchemy notes -- the code he uses looks to the standard reader like, in the words of Will Smith, a "chicktionary."
Then there's the arrogance. Roy is good, and he knows it. But when one takes a look at his core personality, it comes off less as arrogance and more as confidence. Roy is arguably the most powerful state alchemist in the Amestrian military, and even moreso at the end of the series, and has mastered the use of the flame alchemy that was passed down to him by his mentor. He's so skilled that Father considered him a potential candidate for sacrifice, even before going through the Gate, and one of the few people the homunculi were genuinely concerned about. It was Roy who got the first homunculus kill in the series, and he would have also killed Envy had Riza and Ed not stopped him.
Which, tangentially, leads into the next part of Roy's personality. Deep down, Roy cares deeply for the men under his command. In particular, I speak of Riza Hawkeye, Jean Havoc, Vato Falman, Kain Fuery, and Heymans Breda, the "queen," "knight," "bishop," "pawn," and "rook," respectively, to Roy's "king" in the chess motif Roy likes to reference. The six of them function in close concert with each other, and Roy does his best to look out for their well-being. He personally took Riza in when her father, Roy's mentor, died and she joined the military. Also, after Lust was killed, Roy insisted that the medics treat Havoc first, and then at the end of the series (in the Brotherhood anime) we see him telling Dr. Marcoh to use his Philosopher's Stone on Havoc, who had become a paraplegic from the aformentioned Lust encounter, first before curing Roy of his blindness.
This doesn't just apply to the men under Roy's command, either. When Maes Hughes was shot dead, it hit Roy hard. He mentioned that a part of him was desperately trying to figure out how to properly do human transmuation to bring him back. He also spent some time throughout the series trying to find Hughes's killer, and when he found him (Envy) he spared no mercy, going all out to not only bring Envy down but to do so in as painful a manner as he could possibly manage. In fact, Roy almost lost himself in his rage -- it took Ed and Riza to snap him out of it before he could kill a then-defenseless Envy.
In terms of tactics, Roy is so competent it's almost scary. He's a chessmaster of epic proportions, as he shows in the Maria Ross incident -- an affair specifically meant to get Roy out of the Homunculi's hair -- which he turned around into an operation to get an innocent woman off death row. Learning tactics from Lt. General Grumman most certainly helped in that regard. On the Promised Day, Roy led a counteroffensive that initially only consisted of six soldiers (and a hostage in Mrs. Bradley), and slowly grew with the help of Roy's old men from Ishval (and the Briggs Bears, but they weren't taking orders from Roy). Roy's men inflicted a staggering 60+ casualties, without a single fatality. On either side.
Which, finally, leads into Roy's sense of morality. Although he doesn't show it often, he is very ashamed of the actions he took in Ishval. The reason why Roy is as ambitious as he repeatedly shows throughout the series is because he genuinely wants to make Amestris a better place to live and to ensure that nothing like the Ishvalan Massacre can ever happen again. That, not personal gain, is why he strives to become Fuhrer -- and his ultimate goal goes beyond that, to restore democracy in Amestris. He also understands that his ultimate goal would more likely than not result in his being tried for war crimes, and he is perfectly fine with that. In his mind, he deserves no better.
Combat Style: Roy's primary weapon in battles is his alchemy. Each of his gloves contains a transmutation circle that manipulates oxygen on it. With a transmutation, Roy can move oxygen or sever the molecular bonds it has with other atoms, such as in water. Additionally, Roy's gloves are made out of a unique cloth that generates sparks when he snaps his fingers. With the manipulation of oxygen, this allows him to create giant blasts of flame, or pinpoint strikes. Either way, things combust. However, when his gloves are wet, Roy can't make sparks.
Roy's fighting style is not entirely dependent on alchemy, though. He carries a pistol, and is a decent shot with it, all things considered. He also possesses skill in hand-to-hand combat.
Kingdom or Faction: Amestris
Primary Role: Commander
Soldier or Siege Company: Roy still has his old unit from Ishval. However, unlike Roy, none of Roy's soldiers are alchemists. Instead, they fight using more conventional means, such as rifles, pistols, swords, lances, and bows. They're all very well-disciplined and are fiercely loyal to Roy.
Tarot Cards: Past - The Chariot; Present - The Magician; Future - The Emperor
Title: Flame Alchemist
Artifacts: None
Setting Considerations: None
Notes: None
Sample Post:
http://king-of-flames.livejournal.com/2891.html