Yes, you should absolutely do this. You've basically written a cover letter already.
Once upon a time, a 23-year-old chick was doing dead-end temping, and she saw a craigslist ad for a writing job that paid (oh my god) eighteen dollars an hour. She applied for it, thinking she had not a chance in hell. And now I (um, I mean she) does it full time and is generally well regarded. And I wasn't nearly as well-suited for this job as you are for this one - I just had the basic background and a proven history of aptitude.
This job should have basically been called HEY JOSH LOOK WE MADE A JOB FOR YOU. Now go get it.
You already know you have my absolute support in this. But here's an itemized list of GO YOU points you can look at whenever you're feeling wembley.
1. You are very familiar with the setting, which is a hell of a lot more than many people who write actual tie-in novels.
2. The ideas you've had for campaigns, npc, metaplot, etc are REALLY GOOD.
3. Your background in history will give you an edge in writing era-specific setting materials.
4. The courses you've taken in writing have given you material to submit as samples of your work.
5. There are currently a TON of books laying around the house on writing queries, cover letters, resumes, that you can turn to for advice on polishing up anything you want to submit.
6. You are good enough. You have a head for plot and character as well as worldbuilding and game mechanics, and the writing chutzpa to make it happen.
As an addendum, I recommend sending an email or, preferably, giving the company a call if you can find a phone number, in order to express your interest in doing freelance work and asking for the name of the editor to whom you might submit your resume and writing samples. I think that will give you a definite edge on the professionalism front.
Sounds like a good chance for you. Find out the pay before you give a yes. I know a guy that does freelance and is paid not very well and isn't on time very well either. Just be careful is my advice. Good luck though. Best wishes.
Keith, uhm that basically describes what freelance is, you aren't full time, you aren't part time, you get tapped when they need something done and the staff writers are spread too thin.
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Once upon a time, a 23-year-old chick was doing dead-end temping, and she saw a craigslist ad for a writing job that paid (oh my god) eighteen dollars an hour. She applied for it, thinking she had not a chance in hell. And now I (um, I mean she) does it full time and is generally well regarded. And I wasn't nearly as well-suited for this job as you are for this one - I just had the basic background and a proven history of aptitude.
This job should have basically been called HEY JOSH LOOK WE MADE A JOB FOR YOU. Now go get it.
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1. You are very familiar with the setting, which is a hell of a lot more than many people who write actual tie-in novels.
2. The ideas you've had for campaigns, npc, metaplot, etc are REALLY GOOD.
3. Your background in history will give you an edge in writing era-specific setting materials.
4. The courses you've taken in writing have given you material to submit as samples of your work.
5. There are currently a TON of books laying around the house on writing queries, cover letters, resumes, that you can turn to for advice on polishing up anything you want to submit.
6. You are good enough. You have a head for plot and character as well as worldbuilding and game mechanics, and the writing chutzpa to make it happen.
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