I've been mulling over the age old call for a mana system for use in D&D. I threw this together over the past few hours, let me know what you think.
0-level treated as a minor expenditure of energy, a second pool of MP that regenerates totally after roughly half an hour, MP from the 'normal' pool can be burned if necessary for some reason.
Spells
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Psionics - Works on a point system to determine number and power of "spells" cast.
Pathfinder - Introduced a Points system that's actually fairly workable into other classes. For example at level 3, a Barbarian has approx. 24 Rage Points. These can be spent to use rage abilities. The Paladin is given points to add to his turning, etc, to make them stronger. As well as some other Paladin abilities that have been added for the points system. You could either make them renewable at certain intervals (half hour), or after a rest. Or my favorite (Too many RPG video games) Mana potions. I would keep higher level spells at a limit of so many casts per day, to keep things from becoming too unbalanced.
Let me know if you want, and I'll bring my Pathfinder book to the Con.
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Psionics I'm still having a little trouble working out, trying to identify a rhythm by which the power gains and costs are determined.
Psions also only regenerate after 8hrs of uninterrupted rest as is the standard for casters, which is another problem I wanted to handle. While I understand the desirabilty of such a system (simplifying point return to all-at-once), I find it very stifling. Less so than the usual wizard compliment, but still.
Pathfinder though, I haven't seen before, and sounds pretty interesting. Might not simply take it up, but I'll certainly cannibalize a few ideas if nothing else.
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