Sims 3 ISBI Rules

Feb 07, 2013 10:45


Rules:

These rules are based on StyxLady's ABC ISBI, Bloom'n ISBI Challenge and Dreamy Stars ISBI.


General Rules
  • The main point of this challenge is to go through 10 generations, only controlling one sim, a torch holder, per gen.
  • The torch gets handed down when the chosen sim is a YA or older. It can
    happen on their birthday, or afterwards. However, the new TH must be in
    the YA stage. Once a new sim is chosen, the last TH must not be controlled.
  • A Game Over happens when the TH dies.
  • The town can be populated with CAS sims. Those CAS sims may also be married
    into the house, since they can’t be played as another household
    anyways.
  • The only sims allowed to join the household would be
    partners of the TH. No roommates! The exception to this rule would be
    Imaginary Friends made real.
  • No Service Sims. The exception
    would be Police/Firefighters and the babysitter due to WORK related
    scheduling. But no hiring a babysitter simply because the TH needs to
    leave the house.
  • Every child must have the insane trait (I
    will be foregoing this rule, I played the Asylum Challenge, and although
    insane sims are fun I don't want them to get boring to play with)
  • Life Time Reward Points may be spent at will.
  • Founder has to have insane trait

  Non-Torch Holder Rules
  • NTH may not be commanded at any time.
  • They may be given ONE interaction per life stage. However, if it isn’t used, then it is lost.
  • Interactions given to change style or to give a job or to move out do not count. However, quitting a job would.
  • NTH inventories may be messed with at anytime, as long as no interactions are chosen from the inventory.
  • When a sim grows up and you are given the ability to choose a trait, feel free. You’ve earned the right.(I will be randomizing all traits for points)
  • NTH’s LTP can be spent at will
  • LTW can only be chosen at the time when the NTH becomes a YA.
  • When moving a NTH out, you may do so at anytime after the YA birthday. HOWEVER, the NTH can only move out with anyone YA or up.
  • Wants may be locked/unlocked, but nothing can be influence them from being completed.
  • The torch holder may use the “go here with…” option on NTH's
  • The torch holder may use the “call everyone home” option on his/her phone on NTH's.
  • NTH's can be assigned a job with no penalty to the interaction count, however you may not force them to quit.

  Scoring
  • -5 failing school
  • -5 self-urination
  • -5 passing out
  • -15 social worker visit
  • -25 accidental death
  • +5 every birth
  • +10 twin birth
  • +20 triplet birth
  • +40 fulfilled LTW
  • +10 Torch Holder
  • +5 TH reaching top of career
  • +6 NTH reaching top of career
  • +5 honor roll
  • -1/2 cheating(fixing cheats do not count)
  • -2 for service sim visit
  • -1 for babysitter in first generation
  • +1 for every sim where all traits and LTW were randomized
  • +1 for every 100,000 dollars

sims 3, isbi

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