The main point of this challenge is to go through 10 generations, only controlling one sim, a torch holder, per gen.
The torch gets handed down when the chosen sim is a YA or older. It can happen on their birthday, or afterwards. However, the new TH must be in the YA stage. Once a new sim is chosen, the last TH must not be controlled.
A Game Over happens when the TH dies.
The town can be populated with CAS sims. Those CAS sims may also be married into the house, since they can’t be played as another household anyways.
The only sims allowed to join the household would be partners of the TH. No roommates! The exception to this rule would be Imaginary Friends made real.
No Service Sims. The exception would be Police/Firefighters and the babysitter due to WORK related scheduling. But no hiring a babysitter simply because the TH needs to leave the house.
Every child must have the insane trait (I will be foregoing this rule, I played the Asylum Challenge, and although insane sims are fun I don't want them to get boring to play with)
Life Time Reward Points may be spent at will.
Founder has to have insane trait
Non-Torch Holder Rules
NTH may not be commanded at any time.
They may be given ONE interaction per life stage. However, if it isn’t used, then it is lost.
Interactions given to change style or to give a job or to move out do not count. However, quitting a job would.
NTH inventories may be messed with at anytime, as long as no interactions are chosen from the inventory.
When a sim grows up and you are given the ability to choose a trait, feel free. You’ve earned the right.(I will be randomizing all traits for points)
NTH’s LTP can be spent at will
LTW can only be chosen at the time when the NTH becomes a YA.
When moving a NTH out, you may do so at anytime after the YA birthday. HOWEVER, the NTH can only move out with anyone YA or up.
Wants may be locked/unlocked, but nothing can be influence them from being completed.
The torch holder may use the “go here with…” option on NTH's
The torch holder may use the “call everyone home” option on his/her phone on NTH's.
NTH's can be assigned a job with no penalty to the interaction count, however you may not force them to quit.
Scoring
-5 failing school
-5 self-urination
-5 passing out
-15 social worker visit
-25 accidental death
+5 every birth
+10 twin birth
+20 triplet birth
+40 fulfilled LTW
+10 Torch Holder
+5 TH reaching top of career
+6 NTH reaching top of career
+5 honor roll
-1/2 cheating(fixing cheats do not count)
-2 for service sim visit
-1 for babysitter in first generation
+1 for every sim where all traits and LTW were randomized