kmo

Reflections on My First Taste of VR Since the 90s

Feb 06, 2017 22:55


A few weeks ago, the topic of virtual reality came up in conversation on my weekly radio show. I explained that I have been anticipating the advent of virtual reality since the early 90s and that in my early 20s I would have given nearly anything to strap on the VR goggles (the vision was GLOVES and goggles back then) and step into a 3D computer ( Read more... )

augmentation, vr

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szaszhareen February 10 2017, 05:00:40 UTC
I know the feeling. In the 90s and early 2000s, I looked with longing at the demonstrations of vr that would occasionally come to me via my family's small CRT television set. The idea of stepping into a cartoon world like doom 3d, diablo, or StarCraft was enticing. When games like worlds and second life hit the scene, I really wanted to get immersed in them with a pair of gloves and goggles. Now that vris a consumer product, I'm disappointed by what's on offer. The games I like to play aren't moneymakers, so they won't have vr equivalents. No one is rushing to make the next second life, despite the incredible possibilities presented by a massively multiplayer open world simulation game. Even if they did, how long before the whole thing gets coopted by the deep state hands of marketing and advertising, turning the whole fantasy world into a 24/7 targeted ad and forcing everyone to use their real name ( ... )

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