kol

(Untitled)

Mar 28, 2006 12:55

on the back of that last post.

what kind of character do/did you play at the LT and what kind of things do you think you should be able to do?

feel free to use as many first hand examples as you want, as long as they are characetrs that you have played.

I'll keep this one public so anyone can post, but I don't allow anons on this journal. sorry.

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Comments 29

talking_dog March 28 2006, 12:11:18 UTC
I should be able to Climb Wall and Trees Dammit, oh and Heal stuff and poisons

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talking_dog March 28 2006, 12:28:22 UTC
Oh we should still be able to Gank n00bs

Seriously

Play a Medium Armoured Scout/Lazy Healer, Most of My special stuff comes from OSP so thats what I am going to be interested in how the changes work

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kol March 29 2006, 07:59:47 UTC
chances are that basic characetrs will be made more effective, and OSP's brought down in scale. The idea should be to give characetrs more options rather than making them more powerful.

so what should a medium armoured scout be able to do?

besides gank n00bs

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kol March 28 2006, 21:44:37 UTC
yes, but besides bow, light armour, basic wepon skills and lroe skills, what other stuff would you be thinking of?

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plucky_lass March 28 2006, 12:48:24 UTC
I play a skirmisher with mage and physician, and the osps I'd be most annoyed to lose are immune to fear and surgery. The rest would be annoying (especially losing herb lore) but I like the roleplay aspect of surgery and hate the lack of roleplay aspect of how fear works.

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kol March 29 2006, 08:01:11 UTC
you're immune to surgery at the moment? ;)

so presumably you see herbalism as playing a part of the skirmisher/physician skill set?

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plucky_lass March 29 2006, 09:10:49 UTC
Being immune to surgery would have solved a lot of Rob's current problems.

Herbalism and physician work well for making a caring (or practical) character without healing power, which is nice for rangers, tanks or people like Robin who are pretty much haphazard do-gooders. It's far less efficient in terms of cards, phys reps and time, but it's fun to roleplay (including the frustration of not being as good as a healer) and I think it's an important niche in the system that I'd hate to lose. I like that you don't have to be a card ripper in order to tend the fallen.

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vanthor_zq March 28 2006, 12:50:01 UTC
As an incantor I think I ought to be able to learn specific named incantations that are beyond my reach (ie. Have Incant 1&2 but be able to learn the "Courage" incantation only, even if (and it should) costs the equivilant of 5 spellcards.

I would also like a better mechanic for those of "Dark Faith" to start with/gain Dark Incantation, even if it's the buying and paying for Dark Source at character creation at Games Ops.

Skill learning: I'd like to be able to teach "skills" I have without the guild rank, "special" skills requiring guild resources (especially "making" skills) should be exempt, but I ought to be able to teach a student how to climb trees walls.

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kol March 29 2006, 08:03:09 UTC
sounds like you should be happy then.

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Dont know if they're all relevant silks_ic March 28 2006, 12:58:13 UTC
I generally play light armoured casters who get in fights ( ... )

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Re: Dont know if they're all relevant plucky_lass March 28 2006, 13:21:12 UTC
"I want to be able to laugh at bow users when they say 'loose through ( ... )

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Re: Dont know if they're all relevant plucky_lass March 28 2006, 13:44:16 UTC
Fair enough. I guess I was thinking of faction NPCs and just going from my own experience - I know Vikiy played a Dragons event once but that's the only one I can think of off the top of my head. Obviously we go to different events so we probably see different things, and I did forget about guild NPCs.

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