Mar 28, 2006 12:55
on the back of that last post.
what kind of character do/did you play at the LT and what kind of things do you think you should be able to do?
feel free to use as many first hand examples as you want, as long as they are characetrs that you have played.
I'll keep this one public so anyone can post, but I don't allow anons on this journal. sorry.
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Seriously
Play a Medium Armoured Scout/Lazy Healer, Most of My special stuff comes from OSP so thats what I am going to be interested in how the changes work
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so what should a medium armoured scout be able to do?
besides gank n00bs
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so presumably you see herbalism as playing a part of the skirmisher/physician skill set?
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Herbalism and physician work well for making a caring (or practical) character without healing power, which is nice for rangers, tanks or people like Robin who are pretty much haphazard do-gooders. It's far less efficient in terms of cards, phys reps and time, but it's fun to roleplay (including the frustration of not being as good as a healer) and I think it's an important niche in the system that I'd hate to lose. I like that you don't have to be a card ripper in order to tend the fallen.
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I would also like a better mechanic for those of "Dark Faith" to start with/gain Dark Incantation, even if it's the buying and paying for Dark Source at character creation at Games Ops.
Skill learning: I'd like to be able to teach "skills" I have without the guild rank, "special" skills requiring guild resources (especially "making" skills) should be exempt, but I ought to be able to teach a student how to climb trees walls.
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