Let's Play: Paper Mario! part twenty

Sep 15, 2007 20:19

Wow, up to twenty... And probably not half done yet, either.
Well, let's get with it!



Having restored the tracks leading to the Red Station, Mario heads there
and asks the resident Toad of the recent happenings.


They headed off to the right... Do you think I ought to go check out
what they were doing?
Don't worry, citizen, that's-a my job!

Heading leftward instead, Mario finds a number of moving platforms,




and a Super Block, with which he upgrades Parakarry.


Further on, our hero finds a suspiciously dark room:


Someone is here in the dark...


Looks like you're mine, Mario!
Wee hee...
I won't let you go...anywhere...


I hate the light...
So... I'll take you with me...
...to the deep dark...
Acting on a hunch, Mario hits the lantern, and it lights up, illuminating
the sheet-covered ghost.


Your friends, like (ahem) me, will also be damaged when he does the
flash attack.
The flash attack's power is 2.
Hit the lantern many times to make it brighter, then you'll be able to
attack him.
As soon as you can see, hit him right in the head!


And with that, the ghost blows it out. But, of course, that's not enough
to stop Mario, who beats the wussy ghost and makes him drop his lantern
as he runs away.



The lantern speaks! D: Mario opens it, and out comes a... miniature sun?


Yay for me!
Thanks, mister!
Hey!
Aren't you, um, Mario!?
You just saved me like a hero!
You're a hero, aren't ya?
You're the coolest!!!
Careful kid, Mario might get a swelled head.
You saved me from the mean guy who laughed like, "Wee hee hee!"
I gotta make it up to you! I'll go with you, Mario, OK?
I heard the, um, Shy Guys saying that you're trying to save Princess Peach
from Bowser.
You're super great!
You're the greatest great guy! I think you're the best!
Great, now Mario has two fanboys following him around.
So, um, I really want to help. I'll be good, really!




But, um, now I can show you how helpful I can be, OK?
Use my power, OK?


I bet nobody else can help out like that, huh? Can they?
Nope! Now! Let's go!
Hm hee hee hee...

And with his new friend (who somehow doesn't burn his hands when he holds
him), Mario returns to the train station.


Wow, that's great! Thank you!

Heading right from the station, Mario encounters a scene which can only be
described with two words: "Yakety Sax."






















As long as we keep it secure, we have permission to do whatever we
want. You hear!?
I don't care for you, sir. You are rude, and furthermore, you're
trespassing in here.
Our Toy Box is off limits to the likes of you!
The treasures inside this box are for Shy Guys only!
And that Star Spirit's fate is none of your business!
Prepare to fight me, sir!
Taste defeat!
Charge!!



Chaaaaarge!!!
I guess part of preparing to fight him is fighting his infantry squadron.


The number of times we're attacked will equal the number of Shy Guys in
the Squad.
Its attack power is huge when there are many Guys, but it drops for each
one that falls.
Let's use an attack that does tons of damage so we can decrease their
numbers and increase our chances!
Mario prepares himself for an intense assault, but the Shy Guys gang up on
him, and...


--Hey, wait a second, that didn't happen!
Actually, Mario blew them all up with Bombette.




Guess it's up to me!






but that's all you'll do!
Prepare for the next wave!
And here comes the next wave now!


Well, this should make Jay happy!
Go! Attack, Stilt Guys!
Fight! Fight! Fight!
Stilt Guy: Yes, sir! Right away, sir!


I mean, it seems pretty obvious to me...
If you attack 'em by shaking the ground, they'll fall off their stilts and
become normal Shy Guys.
They soon fall to Mario's determined assault.



I guess it's time for my special battalion...


Attaaaaaaaack!
Shy Guy Stack: Yes, sir!!!!!


Its attack power equals the number of Guys in the stack. It will be 4 if
there are four Shy Guys stacked up.
If you have the Spin Hammer ability, you can knock 'em off one by one.
Obviously, their attack power decreases when there are fewer of 'em in the
stack.
Mario finishes those stacks like they were platters of piled pancakes.



Gah! Grrrr...!
Fine! I'll beat your myself!
Nobody embarasses the brave Shy Guys of my army! Nobody!


Not only does the General give commands from the tank, but he also
throws bombs and uses electric attacks.
The power of his electric attack is 5, and your party member takes 2
damage points, so defend yourself carefully.
He'll lose the electric attack if we break the light bulb.
Normal fighting styles seem ineffective because the tank is well
fortified.
Mario takes out the bulb with ease, and is soon smacking around the
General's tank.


That hurt!!
Where'd you learn to fight?
You must be cheating!
Am not! I hardly ever cheat unless I really want to!
Anyway, Mario uses all the tricks he knows, and soon has the tank out of
commission, and with the tank gone, the Shy Guys all flee the scene.




To save the fourth Star Spirit, Muskular, Mario and team disbanded the
gang of Shy Guys toughs. [sic]
Slowly, it seems as if the life force is returning to the once bleak night
sky...
But the stars won't truly shine until the Star Rod is wrested from
Bowser's evil grasp.
Three Star Spirits still await rescue. Where in the world are they being
held?
Find out next time!

And by the way, yes, Mario did fix the last section of track, so the
train once again runs all the way around the Toy Box.

n64, let's play, paper mario, rpg

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