Game idea: reverse bullet hell

May 19, 2013 21:56


I have come to realize that I have more ideas for programs than I'll ever have time to write. (This means they're not actually all that significant, on average - see all that's been said on ‘ideas vs. execution’.) But maybe I have the time to scribble a blog post about them, and that's stuff to blog about, if nothing else.
So, a video game idea I ( Read more... )

programming, ideas, games

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ext_1833449 May 21 2013, 00:54:00 UTC
Interesting idea. The game should be in the scale of something like a tower defense, so AI will not be very strong/complicated. Maybe you can add some randomness to AI's movement. If the AI's move is totally determined, it's easy to kill it and is boring. If its move is totally undetermined, hitting it is just a matter of randomness, also boring. So AI's movement should follow some patter and be random to some degree(eg. AI will start from a random place, move on some curved track...), and let player discover the pattern and make their choice for gun position/bullet type.

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