This post doubles as a constructive criticism post.
Name: Judith
Series: Tales Of Vesperia
Universe: OU
Age: Nineteen
Gender: Female
Species: Krityan
Powers & Abilities: Judith, as a member of the Krityan race of Terca Lumires, is highly adept with a spear or a rod. She has superhuman strength and speed as a result of her battle conditioning, and can teleport short distances, usually to take out her foes from an aerial vantage point. However, unlike most of her race, she cannot use elemental magics.
Point of canon to be drawn from: Post-game, after she has gone to explore the world on Ba’ul upon the defeat of Duke and the Adephagos.
Personality: Judith is very laid-back and easygoing in face to face conversation, and often has a smile on her features. For a girl of nineteen, she has a certain world-weariness about her; she’s very street-smart and adept in battle, but at the same time retains a healthy sense of curiosity for the unknown. However, she can still be brash and impulsive at times, not hesitating to voice her opinion or take action on something that needs to be done. Overall she is very dependable, and will defend those she considers friends ‘till the very end, even if it means endangering her own safety. The Krityan also has a teasing quality about her, often flaunting her body and putting on a flirtatious mask to either get what she wants or derive amusement for herself via the reactions of others (often men.) For all of her fun qualities, however, Judith is not afraid to tell it like it is when people are being selfish, putting those that she considers friends in their proper place through carefully selected words or gestures.
Appearance: Judith stands at roughly five feet ten inches, with her heels on. She is tanned slightly, her long waist-length blue hair most often tied up in a functional bun on her head. In front of her heart-shaped face often hangs blue bangs, framing scarlet-hued eyes and an often mischievous smile. Far from modest, Judith shows off quite a bit of skin, dressed in traditional blue, white, and gold Krityan battle gear. On her neck and shoulders is a shoulderpiece apparatus of sorts, embroidered on the edges with gold thread. Her impressive chest is covered by a sleeveless blue chest piece, also accentuated with gold. Her lower stomach is bared almost completely, save for a strap of leather that connects underneath her V-shaped blue-and-gold trimmed skirt to a small dagger holster. Her skirt is held to her waist via thin rope, tying in a small knot and accentuated by cute pink beads. Her legs, like her stomach, are bared completely save for what’s covered by her loose skirt, and end in pointed blue boots that go about a quarter up her calf. Her hands are covered by slim white gloves that go halfway up her forearm, ending in blue trimming. She’s almost never seen without her trusty staff in her right hand. Her most distinguishing features, however, are the twin pigtails coming out from the base of her head and the streak of light-colored hair based at her crown, both colored a shade of light blue and ending in a dark, almost midnight, hue. Her face is often smiling, but her eyes are misleading; due to her status as a Krityan, she has slanted scarlet eyes, giving her a somewhat sinister air.
History: Judith hails from the planet of Terca Lumires, where she was born to a famed Krityan mage, Hermes, in the Floating City of Myorzo. In early childhood, she moved down to a Krityan settlement upon Mt. Temza, located on the continent of Desier. It was here that she lived a relatively peaceful life, looked upon by her father and peers and befriending an Entelexia (monsters with magical properties, often attributed with the four main elements: Fire, Water, Earth, and Air) by the name of Ba’ul.
However, not all was peaceful; in her formative years is when the Great War (a long-lasting battle between the human race and the Entelexia stemmed from the usage of blastia as a power source in human communities and it’s effect on their planet) reached her town, and the Krityan city in which she was raised was reduced to rubble. She was protected by Ba’ul, and they both took shelter in the heart of Mt. Temza until the Great War ended, and she emerged to a ruined home and ruined culture.
Of course, her father, Hermes, was a great inventor and scientist; however, his formulas and discoveries were misused in the Great War, and he was eventually killed by the things he created. Judith felt that as his only living relative, it was her duty to eliminate her father’s misused blastia, and set off on an expedition across the world with Ba’ul, destroying blastia with great power, Ba’ul helping her to find and eliminate the threat. She kept her face and body covered, and the people of Terca Lumires eventually dubbed her the Dragon Rider.
In her travels with Ba’ul, Judith came to butt heads with a traveling band of fighters in search of a certain aque blastia that had been stolen from the capital-Ba’ul sensed that one of their members, having something akin to the Hermes fomula, needed to be eliminated. Unable to tell the difference between blastia and human, Judith was unknowingly targeting Child of the Full Moon and heir to the throne Estellise Sidos Herasuienn. Upon realizing that her target was human and not blastia, she chose rather to keep watch over the noble, saving her action for a later date.
Upon meeting the adventurers for a third time at Heliord, the Rising City, she gave consent to Yuri Lowell riding with her to the Tower of Ghasfarost, as he needed to retrieve an aque blastia from the leader of the Blood Alliance, Barbos. They infiltrate the tower, and are promptly arrested. It is there that Judith reveals her identity to Yuri, and requests that no one else learn of her title and occupation. After the two break out of Ghasfarost’s prison quarters, they meet up with the rest of Yuri’s group and scale the tower to meet and take down Barbos.
It is upon their rendezvous to Dahngrest, the Rebel City of Guilds, that Judith chooses to stay with the group, who have effectively made their own guild under the name of Brave Vesperia. Their first formal job as a guild is to protect Estelle from any potential danger on her quest to ‘find out her purpose as a Child of the Full Moon’, and the group then travels to her home continent of Desier and try to meet the leader of Nordopolica, another Guild city. Upon meeting the leader, Belius (also an Entelexia), a guild named Hunting Blades chooses to attack, which injures the leader greatly. Against Judith’s advice, Estelle attempts to heal Belius; however, as she is a Child of the Full Moon, she only succeeds in poisoning the being, and the group is forced in a battle against Belius. After her death, Judith is distraught and emotionally unstable; upon getting back onto their ship, the Fierta, she destroys the engine and calls upon Ba’ul to pick her up, revealing to the party that she is the Dragon Rider (something that is not taken well by most members of the group).
Later on, the group finds Judith at Mt. Temza, protecting Ba’ul from the Hunting Blades; he was undergoing an evolution stage, and could not defend himself. The group regains Judith’s good favor in helping her defend him, and she offers to help once again in their quest. She is slightly critical of Estelle at this point, calling her “a selfish princess” on occasion due to her inability to really make decisions for herself. Judith leads them to the acting leader of the Entelexia, Phaeroh, who presides over both the element of fire and the vast Sands of Kogorh. At this point, she offers that if they cannot find a cure for Estelle’s supposed “insipid poison” she inflicts every time she attempts to heal something, she will kill the princess herself. Phaeroh agrees to the conditions, which puts out a sense of urgency to help Estelle.
As time progresses, Judith is eventually able to trust in humans again, even going so far as to take the group up to her home city of Myorzo in search of Estelle’s cure. However, at this point Estelle is taken by Alexei (the acting Commandant of the Imperial Knights), and Judith is forced to go along with the group to the Shrine of Baction, where she is supposedly being held. However, this is a red herring, and the group goes aboard the warship Heracles to stop Alexei; which is yet another red herring. They return to Zaphias, and find that Estelle is able to unlock the Enduring Shrine of Zaude, which Alexei promptly takes advantage of. After retrieving Estelle and battling Alexei, the creature of myth, the Adephagos, is unleashed upon Terca Lumires.
Of coruse, Brave Vesperia leaps to the occasion, and with the help of Entelexia turned Elemental Spirits, they are able to eliminate the threat to humanity and get rid of all of the blastia in the process, thereby helping Judith accomplish her goal of removing all Hermes blastia. In the end, she is still riding on Ba’ul, ridding Terca Lumires of monsters. It’s upon entering an Aer Krene grotto, however, that she finds herself suddenly landing in Este…