(Belated) Happy Halloween!

Nov 01, 2013 11:42

Hi there.  I've been pretty much out of touch for a couple days in preparation for my high unholy day of the year, Halloween.  As most of you know I put on a pretty lavish haunted house.  While things conspired against me doing it in NH to raise money for 2020 VisionQuest, nothing stopped me from doing it at my work.  Tuesday after work we brought ( Read more... )

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Comments 5

You rock. sans_peur November 1 2013, 16:56:08 UTC
As always.

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ryxander November 2 2013, 15:44:52 UTC
That's pretty spectacular! Wow!!!

It seems like it goes on forever! Do they give you some kind of crazy huge space for that, or are you just a master of making every square foot of the space you have count?

SO AWESOME. I wish my mods looked half that cool.

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kumir_k9 November 2 2013, 16:36:58 UTC
Thanks. :-)

Put me in charge of your mod setups, give me about 150 person hours and your mods can look like that. Heck, I'll even let you use my props, lights and costumes. Such a deal, huh?

They gave me two aisles in the warehouse, each about 60 feet long. Between those and having people go under the bays between them a couple of times, it looks like a whole lot more than it is.

In fact the appearance of going down into a crypt when in fact the whole thing is on one flat level is good space management in conjunction with psychological manipulation.

The guests essentially go down one aisle and up the next, but because of the way I split up the aisles with props and tarp and make them zig zag in ways they don't expect, they end totally lost. I have been accused of being a master of space usage because people who know the space well swear there is no way for everything that's there.

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ryxander November 2 2013, 16:53:37 UTC
That's pretty awesome! I felt disoriented just watching the video, and could really tell by the looks on people's faces that they were totally lost. I would never have guessed that the whole thing was in warehouse aisles. Fantastic!

150 person hours, huh...? Yeah, I doubt that's likely to happen anytime in the usual mod setup bracket of "7 PM to 10 PM on Friday," somehow. ;)

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kumir_k9 November 2 2013, 17:06:16 UTC
That 150 hours contains all my planning time, so maybe I could get the onsite time down to 100 person hours. That means that if you give me 35 people I could get it done before game on. Does that work for you? ;-)

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