Did Rugged bust out the cheese? Has he been reading the Wizard boards too much?
As I dont GM I will have to give you a player only perspective. If an encounter is too easy yo have to look at why. I am going to surmise that you are talking about combat. Modern D&D is really a minature combat game now. If the players are to powerful up the difficulty on the fly, more HPs on a melee mob or a higher BAB might help. If its a spell caster, give him slightly more powerfl/usefull spells. Its all behind the screen so change what you need to change. If its their Items or abilities that are making the PCs tough for your mobs, try and manipulate the situation to take their advantages away. Out maneuver them to get out of flanking, ect.
Its a fine line. You dont want things to be too tough ore your players can become frustrated. But if its too easy then they will get bored. Good luck man.
Yep, that's the ball of wax. Right now in this particular game they've gotten to the lvl's where the cheese can shine. However, the mechanics currently put the group over the power quota for their levels. My players know how to pull out the guda pretty well. Partially due to item involvement, and part meta-game POWA! I just don't want to overcompensate for the power gamer instincts of my players. I can't blame em, they use what's allowable and what I give them. No one to really fault but myself really.
Nossir... not me. I play but a simple rogue. All of my power is in my obnoxiously high skills. I only use daggers and a wand 'r two and I don't even dual wield. So don't you go pointing fingers at me :p
Nah all of our interesting balance issues come from creative magic item use and the ability to get alot more than we should out of particular spells. Funny enough we tend to "cheat" encounters in Charlie's game. We just tend to think around the box alot.
For example: We walked into an empty room with holes all along the bottom of the walls. Well, ya figure most holes in crypts aint no good.. so we used the stone shape spell to fill in all the holes... DING, no suprise gases or water elementals for us thanks!.
Tho, to be honest, this can get us waaaay off track sometimes when we should just be doing the most straight forward thing.
Comments 7
As I dont GM I will have to give you a player only perspective. If an encounter is too easy yo have to look at why. I am going to surmise that you are talking about combat. Modern D&D is really a minature combat game now. If the players are to powerful up the difficulty on the fly, more HPs on a melee mob or a higher BAB might help. If its a spell caster, give him slightly more powerfl/usefull spells. Its all behind the screen so change what you need to change. If its their Items or abilities that are making the PCs tough for your mobs, try and manipulate the situation to take their advantages away. Out maneuver them to get out of flanking, ect.
Its a fine line. You dont want things to be too tough ore your players can become frustrated. But if its too easy then they will get bored. Good luck man.
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Nah all of our interesting balance issues come from creative magic item use and the ability to get alot more than we should out of particular spells. Funny enough we tend to "cheat" encounters in Charlie's game. We just tend to think around the box alot.
For example: We walked into an empty room with holes all along the bottom of the walls. Well, ya figure most holes in crypts aint no good.. so we used the stone shape spell to fill in all the holes... DING, no suprise gases or water elementals for us thanks!.
Tho, to be honest, this can get us waaaay off track sometimes when we should just be doing the most straight forward thing.
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