Bread Wins, Shadowbane Loses.

Apr 27, 2009 12:53

I just heard that Shadowbane was being closed. This game had already had the problem of switching from a pay-to-play model to an advertisement model. I'm sort of glad. Sorry, but this game bothered me.

I think it is the tone of the game. I don't mind the idea of a PvP centric game, though a game with only PvP would be very dull for me after a while ( Read more... )

Leave a comment

Comments 1

anonymous June 12 2009, 02:41:56 UTC
I've never played Shadowbane (and I suppose thankfully). But I do empathize with your analysis on gaming in general. Gaming companies have one goal: to make money. Sadly not everyone has the mind to role-play and be creative. Most people play games like World of Warcraft and Shadowbane to see how much loot they can get and how many things they can kill. So gaming companies try to aim their games in this simplistic direction. Women with scanty clothing are not far behind because their large audiences (at least they think) are college boys. Blood and women remains their philosophy.

I played UO in a day long since past. Good stuff. Making a miner or a lumberjack was fun. Pragmatically, they had no use in combat. But they did allow room for creativity and role play. I hope that people like yourself will see to the future of gaming. We need games like Ultima to illustrate that people need to live outside the confines of hack and slash. But I fear that such an ideal is far gone, as the populous has chosen games like WoW over that of UO.

Reply


Leave a comment

Up