Out-of-Character Information
Name: Whit
Are you over 15?: Yes.
LJ username:
t0_th3_m00nTime Zone: Eastern Standard
AIM: c4n7 dr1v3 55
MSN: N/A
E-mail: If you need it, let me know.
Anything Else?: herp de doo
In-Character Information
Name : Ashley
Game/Series: WarioWare
Canon Point: The WarioWare games don't really have a set plot or timeline. So let's just say after ALL THE GAMES. After. WarioWare D.I.Y.
Age & Grade Level: 15, freshman.
Personality: Ashley is the greatest. She is the coolest, prettiest, most talented witch there ever was. She is infinitely better than you. You are not even good enough for her to give you the time of day. In fact, you'll be lucky if she even acknowledges you at all. If she does, it's probably because you have something she wants. And if you have something she wants, she is probably going to find a way to get it.
Mostly she is a brat.
Haughty, rude, and incredibly self-centered, Ashley is, understandably, difficult to get along with. Unless something directly relates to her betterment as a witch, nothing is worth her time. Absolutely nothing can elicit an extreme emotional response from her--most emotion is toned down to the point of nonexistence. That said, she regards the world and the things and people in it with an extreme dose of apathy. She just plain doesn't care--very little actually interests or excites her.
People are little more than tools. If she decides she wants to be friends with you, you can be sure there's an ulterior motive at work. On the other side of the same coin, you better be her friend, because otherwise she's going to do horrible terrible things to you.
Underneath her gigantic ego, she is actually very inexperienced and easily frustrated. Despite the fact that she considers herself a full-fledged sorceress, she is still a witch-in-training. Her spells and potions tend to be prone to mishap, though this actually leads to potentially good qualities amidst the mire of egocentrism and apathy. She is doggedly determined and rarely discouraged by setbacks she encounters, simply taking them in stride and making Red do something to fix it. So in that sense, she's rather spoiled.
Ashley's is a silent fury, and woe betide those who evoke it. Though her temper is not explosive, she has one nonetheless, and if you do something to displease her, you can be sure that some kind of revenge is coming your way. She does not hesitate to subject people to awful fates involving her curses, spells and potions.
Deep down, however, she's a little lonely. There's a part of her that genuinely wants to make friends, but it's completely overshadowed by her just downright not knowing how to do it. She never really learned the true meaning of a friendship--to her, a friend is someone like Red, someone who answers to her every beck and call and will do things for her without question, even if the things involve gratuitous personal injury. Upon learning that is not how friendship works in the real world, she...changed absolutely nothing and still thinks that "friend" equates to usefulness. That doesn't stop her, however, from watching actual friendships and wondering why nobody likes her.
And even if she claims she "doesn't have time for girly things" like dolls, and could accurately be described as "fifteen going on 500", she is still a little girl at heart--it's just buried underneath mounds of apathy and egocentrism.
Good luck with that.
Backstory: Once upon a time in the not-so far away land of Diamond City a little girl lived in a haunted mansion. No one is really sure why a little girl is living all by herself in such a gargantuan estate, but Ashley doesn't seem to mind the solitude and gets along just fine. It's not like she's alone. The mansion is haunted, after all.
Ghosts throw some pretty sweet parties.
At one point, she lived in the home with her largely inattentive sorcerer parents who were pretty wound up in magical experimentation and spells and potion-making and things like that. Ashley was mostly left to her own devices. Under the watchful eye of an imp named Red, she took it upon herself to learn the ins and outs of witchcraft, an endeavor that often caused more destruction than not. It wasn't hard to learn the basics, at least, especially with the massive library full of (sometimes talking) spellbooks at her disposal.
Somewhere along the line her parents up and disappeared. Ashley didn't really care. They weren't ever around anyway and didn't pay much attention to her to begin with, so what if they were messing around with inter-dimensional portals and got a little carried away (possibly literally)? Besides, now she had even more time and resources to devote to the advancement of her witchery.
So she practiced and practiced and practiced some more.
Ashley's days were filled with spells and potions, experiments, trials and tribulations of witchcraft and wizardry. Super awesome. She became something of an enigma in the city--the townspeople whispered of a little girl who practiced dark sorcery in a haunted estate, as evidenced by the shrieks and explosions that occasionally emanated from the place. That was fine by Ashley. Nobody bothered to bother her. And if they did bother to bother her, she scared them off and went right back to uninterrupted work. It was glorious.
UNTIL ONE DAY.
Looking to start a gaming empire in Diamond City, everyone's favorite Wario eventually dared to knock on the door of the haunted mansion. The resident witch was about to teach him a lesson and scare him off like the rest of them, but Wario was a quick-thinker. He played right to her ego--he was looking for talents to design "microgames" for WarioWare, Incorporated, and wouldn't it be great to have a powerful sorceress on the bill? With her unique talents, she could surely design fun and interesting microgames and get paid handsomely for it. After some consideration, Ashley accepted, and joined the developer team.
And she made microgames! It was okay. It certainly wasn't witchcraft, but that was all right, because her talking spellbook helped her along and the whole crew was extremely successful. Except for one thing.
WARIO NEVER PAID THEM.
Ever. It's a wonder they all stuck around, Ashley included. She gave him the benefit of the doubt the first time...and the second time, mostly because she was sure there would be compensation eventually, and also she was kind of filching garlic from the guy to use in some choice potions. Still, she never did favors, and threatened many times for payment that never came. Whatever. She trucked along at WarioWare, having many madcap adventures involving crash-landing alien spaceships, giant man-eating plants that burst through the roof of her mansion (she kind of liked it), opening a mask boutique for some reason, and making movies with the ghostly residents of her humble abode.
Somehow, Wario managed to cajole her into making a few more microgames before she got super fed up and defected to Diamond Software with many of the other developers. If they were going to make games (and Ashley had to admit, she kind of liked making games...or making Red make the games, it was difficult to tell sometimes), they might as well get paid for them.
So that was that, or so it seemed. Shortly after that, things started to get kind of boring in the haunted mansion. Ashley felt herself stagnating--there was only so much she could learn and only so far she could advance by chilling in the haunted mansion with Red. She needed to go out into the world and see what she could find! There were potions to make, spells to discover and test on unassuming passerby!
She just needed a place to do it. Luckily, flyers for Smash Academy were not difficult to come by, and as soon as she encountered one, Ashley knew where she was going to go. Surely such a prestigious school would be worth it and worthy of her ample talents and not a total drag and/or waste of her time. Right?
RIGHT!?
Anything Else?:
-She's got this little imp guy named Red who will be joining her as an NPC. He is more-or-less her assistant. Ashley makes him do all the stuff she doesn't want to do and will probably do all her non-magic homework for her. He is pretty subservient to her and puts up with a lot of her crap, including, but not limited to, becoming her wand or broom on command, and being used as an ingredient in her potions. *~*Best Friends*~*
-ALSO HE IS TOTALLY APPABLE.
-Her magic is extremely prone to mishap. As such, I will have a permissions post detailing her abilities and how they might affect INNOCENT PASSERSBY.
-Along those lines, I plan to put her out there for Skull-Kid like shenanigans. Ashley likes revenge and mayhem for the sake of revenge and mayhem, so if you want to turn your character into a newt or subject them to uncontrollable hair growth, she will be available for such unfortunate transformation plots. ANYTHING IS POSSIBLE.
In-Character 1st person writing sample (journal):
Dressing Room!
I heard this was supposed to be some kind of great fighting school but all I've found so far is a few sandbags and a crate of oranges. You'll have to do better than that to impress The Great Ashley.
But maybe you're not all a complete waste of space. Who knows? Maybe some of us will even get to be friends.
In the meantime, I'm working on a very important potion and I don't want to be disturbed. So watch where you step or you'll end up in it.
In-Character 3rd person writing post:
Ashley was a girl on a mission.
She'd scoured what seemed like the entirety of campus. All the academic buildings, the cafeteria storeroom, the stadium item warehouse...nothing was safe from her initial once-over. Once she'd located potentially useful items, the real work began. With Red's help, she began hauling things back to her dorm. To anyone else, it looked like junk, but for Ashley, it was all potentially useful--a few white spheres that started smoking bright colors if you smacked them, mushrooms with eyes, some pink and white capsules (who knew what could possibly be in those?!).
It took two trips to the stadium and one altercation with a Pokemon for the Headmaster to step in and remind the young witch that students were not to be used in magical experimentation. She protested, of course, but how could a giant floating hand possibly comprehend the intricacies and importance of what she was working on back in her dorm. Maybe he'd learn his lesson if she cursed him with hangnails. Assuming, of course, he had nails.
But there would be time for that later. There were still things to be done, things that wouldn't earn her a reprimand from that stupid floating glove.
Then, perhaps, she would look into kidnapping that Pokemon.