So, what's new in Game Programming 101? Honestly, I haven't quit programming--it's just been a while since I had time or reason to update the journal
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That's one fancy teapot you've got there, buddy. Maybe you could write a very simple game for very slow people, something like Pour the Tea into the Pot without Spilling Any.
A teapot is, for whatever reason, a common model for 3D work. I ended up using one because 3D Studio Max has a "teapot" primitive, which let me generate a fairly complex model with no real effort on my part--so that I could then spend my time trying to get that model to display properly.
The teapot looks a *lot* better with lighting turned on; I'll get a screenshot of that rsn.
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A teapot is, for whatever reason, a common model for 3D work. I ended up using one because 3D Studio Max has a "teapot" primitive, which let me generate a fairly complex model with no real effort on my part--so that I could then spend my time trying to get that model to display properly.
The teapot looks a *lot* better with lighting turned on; I'll get a screenshot of that rsn.
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