Ideas for the Sci Fi adventure at hand...

Oct 16, 2007 22:15

Right, so ( Read more... )

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madotadashiro October 17 2007, 11:49:45 UTC
I couldn't have said it better myself! So I won't try. ^_^

One thing that I've noticed is that each person has a different idea of what the DM/GM should be doing. Some people feel that they should have a plan for the events of the scene, and make sure things run roughly to that plan. Others seem prefer that they set up the starting parameters, and then get out of the way for the players to make up the story as they go along.

Do you have an opinion on the two different styles? (I'm sure you do - thats just my way of asking you to tell us :p)

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mavia October 17 2007, 16:06:55 UTC
Personally, I'm aiming at more of the latter. I work on setting up a scenario, one with mystery (e.g. the alien) or conflict (e.g. the pirates). Theoretically, I can relax and just play once the actual RP begins: the story will unfold with the natural action and dialog of good RPers. It may need a nudge or two here and there, or an ad hoc technology decision, but the hard work is mostly up front ( ... )

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madotadashiro October 17 2007, 22:25:07 UTC
(running late, so this will be short...) The "hands-on" DM is a style that I think sits better with me... Possibly because I'm still new to this, and feel more comfortable knowing somebody is guiding things. Also, it gives more possibility for the DM do drop in a surprise half way through, giving the chance for the players to improvise a bit.

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mavia October 18 2007, 18:03:51 UTC
Someone is guiding things-- me. :) But guiding is not scripting.

We kind of leapt into all this, partly because I had a plot in mind that we could start on right away. But I think we need to work on your character, and probably Chodai's. RP is a lot easier and more fun if you have, well, a role to play. (You didn't have any trouble playing a reluctant nuli!)

I like having a civilian on the ship... I think you could go in a few directions with this. One is that you have some sort of essential expertise-- you're a civilian contractor. Another is that you're in a support role. In either case the natural conflict is with the military people.

You can also think of ways to inject yourself into the action. Last session Chodai spent time talking to the alien, which was great.

In addition to role on the ship, you can think up interesting personality traits. Is your character cowardly or reckless? Subservient or resentful or challenging to these blustering rangers? Does she enjoy space or can't wait to get to a planet?

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