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Nov 15, 2009 20:16


Character: Milo Thatch
Series: Disney's Atlantis: The Lost Empire
Character Age: Mid-20s
Job: Cunning Linguist
Canon: Thousands of years ago, the city of Atlantis sank into the depths of the ocean, taking its secrets and advanced technology with it. By 1914, the legend of Atlantis is considered to be just that--a legend. Milo Thatch, linguist, cartographer, museum boiler room bitch-boy, and Atlantis-enthusiast has spent most of his life researching the lost continent his grandfather loved so much. Through a sudden turn of events, Milo ends up with the Shepherd's Journal, the "key" to finding Atlantis, and through an old man's bet with his grandfather, he also ends up with equipment, a team, and a plan: Find Atlantis, bring its mysterious power source to the surface, prove the world wrong.

Milo Thatch (with tangy Michael J. Fox voice-acting flavor!) is, in one word, a geek. He's friendly and well-meaning, but his life revolves around dead languages, maps, and proving his grandfather was right about the existence of Atlantis. Thus! Milo can be awkward and bumbling, and tends to babble excitedly about his theories to anyone who will listen--because why wouldn't everyone find the Atlantian grammatical structure as interesting as he does? This makes it hard for him to connect with the crew, who bullies him at first. Gradually, Milo wins their trust--only to have his trust in them broken when they want to exploit Atlantis' power source, even after they discover that Atlantis is still inhabited. It's at this point that Milo shows us he actually has a spine, and will go to great lengths to fight for what he thinks is right.

Sample Post:
Gentlemen! Big, hairy, purple gentlemen, oh boy. If I could have your attention for just a few minutes, I have some theories that I know you'll be interested in--right! Great, thank you! Just let me set up my slide projector. Now, I know you've been here for a long time, and you've probably come up with your own hypotheses about what's going on here, but bear with me. A fresh perspective on this whole situation might be just what you need. Even "literally" fresh, haha ... ha. Ahem. That leads me to our first slide.

This is an illustration of some of Seefud's, uh, unique wildlife. Now, the general consensus is that these so-called "undead," the ghoul-like creatures in the upper lefthand corner here, are asking for brains. And that's what it sounds like! We hear them say "brains" because we subconsciously interpret foreign sounds as their closest equivalent in our mother tongue. That's natural. But what these ghouls are really saying, the word they're repeating, over and over, is actually bahriins--an obscure Mesopotamian word that means, roughly translated, "we will lead." It's a very subtle difference, but, as you can see, an important one.

And that leads us to my next slide. This here is a sketch of the barrier, along with its estimated perimeter and height. Most consider it to be the force that keeps them trapped here, but I think that the barrier isn't just keeping these people in, it's also holding these--these "zombie" creatures prisoner. Why, I don't know, and by whom, well--I won't point fingers, but I think we all have a pretty good idea. For years, those detained here in Seefud have fought against the very creatures who are willing to help them escape! After extensively observing the routes taken by these ghouls, I began to notice a pattern, which I've charted out here. Circles--slow ones, but circles all the same--that start at the edge of Seefud and move inwards, stopping short of entering the actual encampment.

The barrier's power source, the way to disable the "shield" that's keeping you in and everyone else out, it's somewhere in the middle here. Some call it the "Fabled Center of Camp," and for years, that name was taken at face value. I propose that this Fabled Center, the location of the barrier's one weak point, is not in the true center Seefud, but here, at the coordinates 10v3.m3.p13453!

I'll take your questions now, gentlemen.

Voting when down here. 100% holy what
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