**Warning: This app contains big fat spoilers for Fragile Dreams: Farewell Ruins of the Moon.**
Character
Name: Crow
Fandom: Fragile Dreams: Farewell Ruins of the Moon
Gender: Male
Age: Appears to be about 16
Time Period: Post-'death'
Wing Color: ...black
History: →
A little information on the game itself, though it's not very detailed.
Crow's history is actually really sketchy, and for whatever reason, the game never really answers a lot of important questions about him, so a lot of this section will be headcanon. I will be sure to separate canon from headcanon and try to make it as reasonable as possible.
[Canon] His beginnings are never covered in the game past his statement saying that he doesn't remember any of his 'childhood'. His date of creation, purpose for being created, or reasons for robo-amnesia are never explained. The only clue we (as well as he himself) have to this mysterious past is a photograph of him in a hospital gown standing beside an older man, presumably a scientist or a doctor. [Headcanon] This photograph was taken shortly after he'd been created and activated, completely lifelike in every conceivable way-- except that he didn't have a soul. His identifation number, and the number he takes on as a 'name' is H0053348. This takes place shortly before the 'Glass Cage' incident ( in which attempts at making all humans empathetically syncronized backfired horribly and killed almost everyone in their sleep). It's possible that both the artificial intelligence project H0053348 was a part of and the Glass Cage project were going on at around the same time, and there were other attempts at A.I. before him. H0053348 was, however, the first true success in this project, and thus he was kept under complete observation by his creators. Everything went smoothly enough until, you guessed it, Glass Cage happened, and humanity was toast. For reference, Seto was about five years old when this happened.
Now, the robot wasn't affected negatively by the waves sent out by Glass Cage, since he's not human, it couldn't 'kill' him. But maybe, just maybe, because the waves were sent out by a machine, the overwhelming emotional signals that no doubt flooded his programming, like some kind of weird empathy virus, gave him the ability to feel? It's really up for debate, but I'd like to think it's about this point something in him changes, and it's this change that caused everything before then to be erased from his memories. Thus, the robo-amnesia.
Left alone and with no one to answer his new questions, the robot boy ventured out into the world with nothing but that photograph and a metaphorical blank slate for a mind. Lo and behold, he quickly developed a strange obsession for things that sparkle. Ecstatic by his new discoveries, but with no one alive to show them to or tell them to, he left his first message in the fun park, right next to the tea cups. The world is his diary, apparently. [Canon because these writings exist within the game] His handwriting was still very neat and proper, like you'd expect from a machine, and it said "I am H0053348. Pond reflects many moons."
From here, he seemed to hang around the fun park more and more, leaving a few more messages with decreasing neatness and a little more playfulness in the way they're written. Also, it's around this time that he named himself Crow, after the bird, from watching the creatures and how they act. Obviously, they like shiny things, and he likes shiny things. Sound logic.
He continued to prowl around the fun park, collecting shiny things, some of them kept on his person, like a tea kettle that hangs to his side, and some of them hidden and stashed. At some point, he discovered a book, called "Pirate Isle", and read it. [Headcanon]He really enjoyed the book, and any other books he could find. Anything he could find to help answer any questions he might have about why he's around and what something is, why people in other books did strange things, etcetera, were welcomed, and books were the best way to find these answers. The Pirate Isle book shone the brightest to him in this regard, and he childishly mimicked the pirate character in the book as much as he could. Why? Because pirates like treasure just as much as he did!
The search for anything telling about his 'childhood', shiny things, the reading of books, and the exploration of the areas around him were pretty much all he accomplished in ten years.
[Canon]Ten years later, Seto, now fifteen years old, was the first human Crow had seen in that entire span of time. His initial reaction was to act territorial and rude, much like the pirate in that book of his. He even snatched Seto's locket, and made fun of him for acting like a 'typical human'. [Headcanon] As far as Crow knew, humans were typically weird like this, getting easily attached to feelings and memories. Crow didn't ever remember being a 'robot', but he knew he was different from humans as far as mentality and capability went. [Canon] Crow then led Seto on a wild goose chase through the fun park, leaving rude notes behind and calling the boy 'lame' and a 'loser' often. The first time Seto was able to catch him by the merry-go-round, Crow managed to shake him off and insult him even more before running off yet again, this time to the tea cup ride. Rinse and repeat. Next he fled to the bridge over the pond on the other side of the park. And fled again after Seto found him. When the game of tag led them to the door to the Roller Coaster area of the park, Crow took a moment to look inside the locket for the first time, just to see what Seto was so obsessed with getting back. Unimpressed with the contents (a screw, letters, etc), he hopped over the wall shouting "Tallyho!" and awaited Seto on the other side. When Seto unlocked the door and came through, Crow told him he'd have to chase him on the roller coaster tracks, warning him not to fall because it was 'wicked high up'. Seto managed to follow Crow to the other end and off of the tracks where Crow was waiting (while doing a handstand) in front of an obvious trap... He laughed as Seto fell, continuing his taunts as he merrily laughed and ran away, shouting "Tallyho!" once again.
He knew where the other end of the hole lead to, which was the park's Ferris wheel, so he waited up there for Seto to eventually catch up. This really was just a fun game to him. Right on cue, Seto showed up, but just before he could try retrieving his locket again, a mask monster appeared. Crow simply watched as Seto took it out, pretty impressed that the kid could defend himself like that. After the monster was out of the way, Seto climbed the Ferris wheel, thoroughly determined to get his locket back from Crow this time. Crow taunted him some more, saying something about Seto being "so stupid he couldn't catch a cold", while hopping back and nearly falling--- and then actually falling off of the darn thing the second time his footing failed. As he fell, he threw Seto's locket back to him. The Merry-go-round below broke his fall, and Seto wasn't too far behind in his panic to come down and check on the boy. Thinking Crow was dead, Seto started crying, to which Crow merely perked up and said that he'd never cried a day in his life. Relieved that he wasn't dead, Seto started to laugh, and Crow laughed along with him.
Later, as they were seated under the crescent moon, Crow reasoned that because he'd gotten to see the thing that was special to Seto, Seto should get to see the thing that was special to him. The special thing was that photograph mentioned before, and Crow told Seto that he was searching for the place in this photograph, because it was his only clue to his past. He mentioned that he didn't remember any of his 'childhood', meaning he assumed he had one. Seto, saying he'd been on a search too, asked about a silver-haired girl, and Crow told him he hadn't seen one. He said he'd maybe seen a "bratty girl" near the hotel, but he wasn't certain. They then both stood, and Crow mentioned that they'd both have to make up for wasted time and then apologizing again because he admitted it was his fault. Before they could part though, Seto asked if they'd see each other again, and Crow replied, just like the pirate in the book had, "Of course we will. Friends always see each other again. And we're friends now."
He gave Seto a silver ring, saying that friends also gave each other presents, and told him to keep it safe in his locket. Seto started to thank him, before Crow cut him off with a kiss on the lips. Yes. Yes he did. It was a few moments before Seto finally pulled away and sputtered and verbally flailed at Crow. Crow responded by saying that friends also gave each other kisses, he'd read that. Seto exclaimed that it had been his first kiss, and Crow merely shrugged and said that that meant he was Seto's number one buddy. Best friends. [Headcanon] He really does think friends kiss each other. Whoops.
[Canon with headcanon-ish? It isn't outright explained who took the star, but the love of shinies and the style of handwriting fit, so.]Soon after that, they both say their goodbyes and part ways, each going on their own search: Seto to the hotel, and Crow to... well, the next shiny object in his path, actually. While Seto was chasing down the ghost named Sai in the hotel, Crow had discovered and taken the star on top of the Christmas tree in the storage room of the underground mall. And as usual, he'd left notes to lead around whoever would be trying to follow him and, heaven forbid, try to take his new shiny away. He stashed the star in one of the rooms of the mall after sensing that someone was indeed following him, and in the room, he left a note on the wall reading "You won't find it here. So pretty and shiny...it's mine! The star's all mine!"
It's safe to say this is the last shiny he gets his hands on before he finally finds the place in the photo.
The next time Seto encountered Crow, he was leaning against a wall in a room full of broken robot dolls. He couldn't see, because his battery was about to run out, which he mournfully told Seto. Naturally, this came as a shock to Seto. Crow told him that nothing about him was human, that he was more like the discarded dolls around him. Seto said he didn't care about that, they were still friends, but Crow reiterated that he wasn't even alive. "You're my friend, damn it!" Seto kneeled down and clung to Crow, hoping to make his point clear that he still cared about him. Crow stopped pleading the "not alive" motion then, and changed the subject while he still had time. He asked if Seto was still carrying around that silver ring he'd given him. Seto was, he'd been keeping it in his locket. Crow was glad, and he told Seto that that ring was proof of their friendship. His battery had been severely drained by that point, and it took the color from his eyes and the emotion from his voice as he repeated "My best friend" several times.
Just before his time ran out, he managed to regain himself long enough to thank Seto for everything, like being his friend even though he wasn't even human.
Personality: Crow can be described as a 'Peter Pan' type of character, meaning he's a cocky little boy who will never grow up. That is not to say he doesn't have strokes of maturity when he chooses to, but for the most part, he's pretty childish. Some of his favorite words are "loser", "lame", "wicked", and he will occasionally shout "TALLYHO!" when running away. He is also very impressionable, and he's always learning new things, whether they're accurate or not. Because of something he'd read in a book, he thinks friends kiss each other on the lips and isn't the least bit shy about it. Nothing about Crow is timid, for that matter. As he is self-aware by this point in the game that he's a robot, he would probably boast more about his superiority to humans. Teasingly, of course. He doesn't really dislike humans.
Crow seems to have the habit of leaving hidden messages behind on the world around him, whether it's him explaining his name or whether he's leading someone around with them. He's left a lot of these at different points in the game, so it's safe to say he'd keep doing it now. He has a weakness for things that shimmer, and would be quick to snatch something shiny if he saw it and liked it, even if it already belonged to another person. Like a crow, he collects these things. He also likes high places, and he can jump high enough to reach the center part of the Ferris wheel in-game, though since everything is halved in Luceti, it'd be to a lesser degree. The boy likes flipping around, too.
There are many things Crow likes besides shiny things. Books, for one. He particularly likes reading story books, but anything will do, really. If he can learn more about humans and the weird ways they interact, all the better. He likes observing people too, more often hiding in the shadows to do so. His ultimate goal is to be more like a human, despite all his taunting. In reality, in the game, when he teased Seto about being a "typical human" and being emotionally attached to that locket, he was trying to understand why it meant so much by asking questions like "why should I give it back to you?" and looking at what was inside. He's still trying to understand properly how being human works, and he even expressed jealousy that Seto was able to cry while he physically can not.
Strengths:
Physical: Crow's physical strength isn't in destructive power or lifting power, but more in his speed and agility. He also has excellent balance, being able to handstand almost perpetually without wobbling. He's also able to run along narrow spaces fearlessly, as shown in the game when he runs along abandoned rollercoaster tracks. Flipping, walking silently, falling from heights such as a Ferris wheels and not being hurt, and generally dashing around like a ninja are what he's good at physically. Additionally, it's easy to assume his slit pupil eyes give him excellent night vision.
Mental/Emotional: Mentally, Crow is childish and playful, but able to read, write, and presumably, think at a speed most humans could envy. Think the intelligence and mental capacity of a high tech computer, but in the shape and form of a hyperactive teenager. He can recite novels word for word if he's read them. In the game, he had been reciting lines from a children's book about pirates from the moment he's encountered. It is my headcanon that he could do the same with any other literature if given the opportunity, not to mention access to more books. In addition, because he is inorganic, using telepathy or the like on him should prove useless. Emotionally, he's a brick wall unless he's become attached to you. No risking his life for complete strangers.
Weaknesses:
Physical: He's a robot, and while that may have its perks, it also has its downsides. He has expendable power source, and if he runs out of battery, he shuts down, vital functions like sight and movement being the first abilities that go when he's in the shut down process. Also, he's vulnerable to being reprogrammed or damaged (from internal tinkering more than external force, since he managed to survive a very high fall with little to no damage).
Mental/Emotional: He's very naive to the ways of organic beings, and would probably believe just about anything he was told if it was convincing or interesting enough. Shiny things will always distract him and lead him astray. He's surprisingly sensitive about being inhuman underneath all of his bragging and boasting.
Seto is also a weakness of his, so hopefully nothing awful happens to him...