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Apr 20, 2006 11:59

A troglodyte lies in the corner, strangulation evident on its features. Next to him lies a flying octopus creature, its body torn apart ( Read more... )

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Comments 14

raynbow April 20 2006, 16:05:08 UTC
The cloths help somewhat with the smell, but, it definately still lingers. Anyone going out the Eastern door of A30 needs to make a fortitude save.

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chromodynamics April 20 2006, 16:28:37 UTC
*Fortitude 15+7=22

I'm going to go through the east door and move north as far as I can.

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raynbow April 20 2006, 17:33:43 UTC
It doesn't smell too bad to you anymore.

As a reminder of this are. You head north a bit and then you see the corridor can continue north or it turns west.

To the west the hall continues on a short way and then comes to a T. To the North, the hall continues a little farther, and then all comes to a T. (this is all on the map).

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chromodynamics April 20 2006, 17:57:56 UTC
Right, I see it on the map. I will continue to the north, to the east-west hall. I will go east, to the door on the northern wall. If it's open, I will look inside.

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killjoy May 2 2006, 15:30:19 UTC
Victor awakens, and discovers that people have moved forward. He starts begins the process of figuring out where people went.

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raynbow May 2 2006, 15:42:43 UTC
He vaguely remembers Talbot handing him a perfumed cloth before he and Lugh headed down the hall of foul smells and vomit. :)

If you wish to follow, make a fortitude save, and let me know if you're using the cloth or not.

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killjoy May 2 2006, 19:18:06 UTC
I will use Talbot's girly cloth, but first I lock my greatsword into my gauntlet.

Fort save: roll 10 + 5 = 15.

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raynbow May 2 2006, 19:47:12 UTC
It still smells pretty foul, but you keep your lunch down.

You hear Jug'Jug talking to herself at the North end of the hall.

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Is this what you meant by 'the right place' goddesstiamat July 20 2006, 00:36:21 UTC
to post? Or did you intend for me to post after you made a new entry? (Sorry in either case ;))

Anyway, if I can get off a Bless before the current round I do so, otherwise I attack the nearest small flying batlike creature with my morningstar (assuming I make my Fortitude save against the stench).

Fortitude save:
13 (roll) + 2 (bonus) = 15

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