► Mun Info.
Name: Ari
Timezone: Central Daylight Time CDT = GMT-5
AIM: got glastnost
MSN: lowly.mango@gmail.com
Y!M:fire_youkai1
Email Address: lowly.mango@gmail.com
► Character Info
Name: Takeshi Yamamoto
Canon Origin/Series: Katekyo Hitman Reborn!
House&School Year: Gryffindor 4
Gender: Male
Age: 15
Out of school living location: Liverpool, England.
Blood status: Halfblood.
Personality:
At first glance Takeshi Yamaoto seems to be the epitome of the token dumb and insanely popular, yet incredibly friendly somehow at the same time jock. You either like him, love him, or find him irritating and want to punch him in his stupid smiling nice guy face - because yeah, he can come off as pretty (lovably) moronic.
Despite the popularity he tends to attract amongst his peers, Yamamoto has no qualms with befriending anyone and everyone. He's an amiable boy, who breaks up more fights than he starts and who shrugs off jeers and taunts with a hearty grin. In fact, Yamamoto laughs most matters off as he takes very little seriously. To him, life is one huge game which equates to sports and friends and sports once more. All he has to do is play fair and have fun and win, right? Haha, of course! You can see how such a childish, ignorant, sometimes gullible attitude would baffle or piss certain people off, can't you? Not like that’ll stop him from treating you like a bro, but anyway.
However, put Yamamoto in a situation that he does take intently and it's a whole different story. If Yamamoto focuses enough, he learns and adapts at a rate that complements his naturally quick physical reflexes. Yamamoto owns a quiet pride too, which inflicts him with an intense sense of guilt and shame whenever he loses at something he takes seriously or fails the friends to whom he places so much loyalty. At times, it is even impossible for him to hold back on his abilities and not go 'all out' - though Yamamoto rarely ever loses his cool. Do his buddies wrong and he'll become angry, yes, but an angry Yamamoto is silent and calm. Because even in the face of great danger? Yamamoto keeps a serene smile and level head, focused mainly on winning. Yeah, he might even let out a warm chuckle or two too.
All in all, Takeshi is a companion you'd like to have. He treats everyone nicely, is enjoyable to be around, and would put himself in mortal peril for you if he had to and liked you enough. Oh, and apparently behind the jock and the lovable neighborhood kid who helps out in his dad's business and walks old ladies across the street and saves kittens from trees and junk, are the latent makings of a future (friendly neighborhood!) assassin. No lie.
Canon History:
Like how Clark Kent of Superman fame is the poster boy for the All-American man ideal, Yamamoto Takeshi is portrayed as the stereotypical modern Japanese teenage boy. As an Old Spice commercial would cite, he’s kinda like the Japanese boy you wished your Japanese boy would smell like. Born in the city of Namimori, Japan, he helps his single father in the sushi joint their family owns, he obsesses over baseball, and later in his life, even picks up the sword. Back up a step, and let’s go back to the baseball bit though.
At fourteen years old, Yamamoto Takeshi lived and breathed baseball. While his pleasant personality took credit for a lot of his popularity, his amazing skills on the baseball field were what got him respect. He worked hard, played hard - and one day he trained so hard that he broke his arm. And what did Yamamoto do after that? Overwhelmed with the belief that baseball was his only gift, the cheerful Yamamoto Takeshi attempted to jump off his school building. Luckily, his loser classmate and hero of the story, Sawada Tsunayoshi convinced him otherwise and saved him from an untimely street pancake death. From that point on, Yamamoto Takeshi was added on by Tsuna’s pint sized mentor, Reborn, to the Vongola Mafia Family.
If you somehow didn’t catch that, Sawada Tsuna was no ordinary loser. Chosen to be the tenth boss of a Mafia family by hidden blood ties (and certainly not by his own choice), Sawada was a loser with mafia ties. Basically, he and his mentor Reborn flip turned Yamamoto’s life upside down.
At first though, Yamomoto believed that all the crazy, violent Mafia-based conflicts he and his friends get into were all part of some high tech Game. Those bullets you shot at him? He dodged and complimented you on such cool toys you have! And those sticks of dynamite you threatened him with? Yeah, he was convinced that those were fireworks and that you should put them away, you could hurt someone. If it weren't for Yamamoto's strong body and superior reflexes, he'd surely be a red shirt character. As things became more serious, however, gradually Yamamoto did too.
When a legitimately dangerous group of thugs led by the body-snatcher Mukuro Rokudo terrorized and targeted Tsuna’s gang, Yamamoto fought with metal bat and steel sword (given to him by Reborn) as best he could despite the fact that he didn’t endure long enough to see the final fight. Later, when a sub-group of the Vongola called the Varia challenged Tsuna and his gang to the rights as rightful heir of the famiglia, Yamamoto even properly picked up the sword techniques from his father, who seemed to hide shady ex-assassin origins himself. While he did so to protect his friends, Yamamoto began to take up swordsmanship seriously also because his rival for the Guardian of the Rain spot in the Vongola, Squalo, had soundly defeated him in their first encounter. And if there was something Yamamoto disliked, it was losing.
Yamamoto miraculously won that battle, and from then on assumed title of Rain Guardian, which is a position that vaguely resembles the lieutenant position in a real mafia - basically a position of power, a position close to the boss. Of course, that didn’t put an end to the Vongola’s troubles. Not long after the Varia battles ended, Tsuna and company were then accidentally sent off ten years into a future in which future!Tsuna was dead and their territory was run by the super evil&powerful Millefiore gang. Holy shit, I know.
Tsuna briefly encountered a twenty five year old Yamamoto during that time, who was then silently grieving for the murder of his father. Though Yamamoto was still the friendly guy everyone knew and loved, he had clearly matured into a fully fledged hitman with a complete comprehension of the mafia world. Fifteen year old Yamamoto was accidentally switched with his older self soon though, and it was a fifteen year old Yamamoto who helped Tsuna the most though this ordeal. To help defeat the Millefiore and change the course of the terrible destiny they were stuck in, Reborn and his former rival Squalo trained Yamamoto into further advancing his skills as a swordsman.
Following a series of fights that took about three freaking years to complete, the Vongola eventually prevailed and were finally sent to the present.
The current problem Tsuna’s gang now face is the formalization of their place as the 10th generation core of the Vongola famiglia.
It should be noted that throughout the entire series, Yamamoto experiences conflict in balancing his love for baseball and swordsmanship. He loves his friends enough to learn to fight, but as of now, baseball is still his one true love. Sorry, sword-chans.
sortinghat_rp History:
Turns back the clock a few decades and migrate back to the islands of Japan, and Takeshi Yamamoto’s father, Tsuyoshi, was one formidable dude. He worked as an assassin for several different dark and shady Wizard organizations, slitting throats and drowning people and grody junk like that as hitmen are wont to do. However, one day Tsuyoshi fell for a Muggle woman and renounced his lifestyle as an underground killer to be with his new love. To further remove his future family from danger, Tsuyoshi took his pregnant wife half way ‘round the world to Liverpool, England.
Fast forward another ten years and then some, and the father-son now duo of the Yamamoto family lived a simple life maintaining a well renowned sushi restaurant close to the Chinatown in Liverpool, serving both the Muggle and Wizardly hungry with dutiful diligence and being awesome civilians in the eyes of the public. Takeshi’s mother had long ago died of an illness, but that didn’t stop the Yamamoto family from being happy. By now, Tsuyoshi’s past was a faraway secret kept far, far away from naïve Takeshi.
As a child, Takeshi played baseball and rugby with Muggle children on the street. He played on toy broomsticks and obsessed over Quidditch with fellow kid witches and wizards in Diagon Alley. Being a halfblood taught Takeshi that befriending everyone and anyone was a-ok and actually pretty easy, and that both muggle and magical sports were fun. Being raised by a dad who upheld a lot of Japanese traditions in western England helped build up that easy tolerance to people, too. Give everyone a try! Haha, hey why not, right?
When Takeshi entered Hogwarts, he was predictably adept to make friends and fans. His schoolwork suffered initially though, because Takeshi focused too intensely on Quidditch and regarded his class work as if they were games. He found himself naturally adept in practical work however, such as Defense of the Dark Arts and Charms , but anything with a lot of sitting, reading, and writing? Yeaah, he’d have trouble focusing.
His dream is to become a professional Quidditch player anyway.
Permissions:
►OOC
→Backtagging: Fine with me! Just keep in mind that I have a horrible attention span, so I may or may not respond back. B-best bet is to poke me oocly if you really want to continue something old? Sorry.
→Threadhopping: Go for it.
→Fourthwalling: This isn't really applicable for
sortinghat_rp .
→Plotting: NO NEVER PLOT WITH ME Imean. Hit me up whenever, I'm down.
→Offensive subjects: Sure, why not. IC opinions =/= OOC opinions, right? If I am somehow truly offended enough that I can't respond to a thread, I will notify you as politely as I can orz.
►IC
→Hugging this character: SURE.
→Kissing this character: SURE, but Yamamoto's gonna be like HAHA WHAT...
→Flirting with this character: SURE, but Yamamoto's probably not gonna get it.
→Fighting with this character: Yeah ok, uhh lemme fill this part out properly later.
→Injuring this character (include limits and severity): UHH sure. Poke me oocly if it's something REALLY HORRIBLE though.
→Killing this character: No.
→Using telepathy/mind reading abilities on this character: Go for it.
(
Relationships )(
HMD Thread )