I posted this to my tumblr a while ago but forgot to cross-post it here. However,
a recent post by LJ Lee on Legend of Korra's meaningless action sequences reminded me of this, and so I'm digging this back up for everyone here to enjoy.
How to Create Meaningful Conflict
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"The Burning Wheel" is another such RPG. I actually learned about it at a geek convention, at a panel titled "Losing Should be Fun," which was about both RPG's and video games. I've never been able to play that system, but hearing about it was one of the major influences that got me thinking about the stuff in this essay. The other is the 2008 Guardians of the Galaxy comic book (the one that inspired the movie), where the writers (Dan Abnett and Andy Lanning) were especially adept at constantly putting the team into interesting failure states.
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I've never played BW either, but it always seemed really cool. A lot of these indie games have worked in ideas about story that apply to writing as well.
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