This time it's for an SM/Ruin specc'd warlock...and a Mage, and a Healing Priest (only need 10 talents in Holy, so you can keep your shadow build!)
Here goes the list:
(Legs)Fel Infused Leggings (+64 Shadow Damage) [Outdoor Raid Boss: Kazzak]
(Chest)Robe of the Void (+49 Shadow Damage) [Crafted]
(Hands)Ebony Flame Gloves (+43 Shadow Damage) [BWL]
(Offhand)Tome of Shadow Force (+34 Shadow Damage) [AV Faction]
(Dagger)Claw of Chromaggus(+64 Spell Damage)[BWL]
(Waist)Firemaw's Clutch(+35 Shadow Damage)[BWL]
(Ring)Band of Dark Dominion(+33 Shadow Damage)[BWL]
(Head)The Hexxer's Cover(+41 Spell Damage)[ZG]
(Shoulder)Mantle of the Blackwing Cabal(+34 Spell Damage)[BWL]
(Neck)Choker of the Fire Lord(+34 Spell Damage)[MC]
(Ring)Underworld Band(+14 Shadow Damage)[World]
(Wrist)Felheart Bracers(+7 Shadow Damage)[MC]
(Trinket1)Neltharion's Tear(+44 Shadow Damage)[BWL]
(Trinket2)Royal Seal of Eldre'thalas(+23 Spell damage)[DM]
(Boots)Boots of Fright(+34 Spell Damage)[Outdoor Raid Boss: Taerar]
For a total of +553 Shadow Damage (total +shadow and +spell)
Shadow Bolt, as a 3 second cast, recieves slightly more than 80% spell bonus, so 80% of 533 is a +426 Shadow damage SB.
A 60th level SB does 455 to 507.
A Flask of Spell Power adds 150 more damage, 120 to shadow bolt.
This Shadowbolt, then, does 1001-1053 shadow damage. Add in Shadow Mastery, (+5% shadow damage), and our base SB damage is 1051-1106 damage.
Now, say we critically hit, with Ruin.
2102-2212
Now say we've got Curse of Shadows, and they get a +100% vulnerability...
4204-4424
After we already critt'd them, for another +20% vulnerability
5045-5309
With full Shadow Weaving...(+15% damage)
5802-6105
Oh, and how about a +10% Darkmoon Faire Buff?
6382-6716
Lets see these totals:
100% Base Damage
105% Shadow Mastery
210% Crit(Ruin)
420% Shadow Vulner
504% Improved Shadowbolt
579.6% Shadow Weaving
637.56% Darkmoon Faire
Forgot something... TOEP +175 Spellpower for 15 seconds (replaces a +34 spell damage item, so a gain of 141 spell damage, 113 for SB, so add in 720 total damage.)
Max Shadowbolt Crit (with this EQ): 7102-7436 damage. That is a WTFPWNED shadowbolt.
EDIT: add in the stuff noted in comments, +43 more spell damage: +34 to Shadowbolt * 6.3756 = +217 SB Damage= 7219-7653 Damage.
Gimme a sec here, and I'll do up a mage...
[EDIT: ADDED MAGE]
Now, with a 21 Arcane/30 Fire Build...
+10% Fire spell damage, +10% Scorch Damage, +50% crit damage
100% Norm
150% Crit
165% Vuln
181.5% Power
199.65% Faire
Plus PoM, for an instant cast Pyroblast...
Pyroblast (Rank 8) does 716 to 890 damage. It's also a 6 second cast, and thus gains 100% +damage. We're going to ignore the extra damage, since I don't know how +damage interacts with it.
So...
(Legs)Flarecore Leggings (+43 Spell Damage)
(Chest)Jade Inlaid Vestments (+44 Spell Damage)
(Hands)Inferno Gloves(+33 Fire Spell Damage)
(Offhand)Tome of Fiery Arcana(+40 Fire Spell Damage)
(Dagger)Claw of Chromaggus(+64 Spell Damage)
(Waist)Firemaw's Clutch (+35 Spell Damage)
(Ring1)Ring of Spell Power(+33 Spell Damage)
(Ring2)Ring of Spell Power(+33 Spell Damage)
(Head)Eye of Flame(+43 Fire Spell Damage)
(Shoulder)Mantle of the Blackwing Cabal(+34 Spell Damage)
(Neck)Talisman of Ephemeral Power(+175 Spell Damage)
(Wrist)Black Bark Wristbands(+25 Spell Damage)
(Trinket1)Neltharion's Tear (+44 Spell Damage)
(Trinket2)Briarwood Reed(+29 Spell Damage)
(Feet)Boots of Fright(+34 Spell Damage)
(Elixir)Elixir of Spell Power(+150 Spell Damage)
So, +811 Fire Damage... Base Pyro Damage is suddenly
1527 to 1701
*199.65% damage
3049-3396 damage, on the instant-cast sly. Alternatively, there's always combustion, and a sheep+cobustion+Pyro for a gauranteed crit.
Now, imagine you've got a warlock with you... and a lucky vulnerability means:
6098-6792
Why Fire mages need Ruin:
8131-9056 Damage is the one One-Shot to Rule them all.
Still, even 6098 Fire damage is a very large amount. Even the Solo Sheep+Comb+Pyro for 3049 MINIMUM is scary (I quaketh in my booties). So Xaun, MC/BWL for +Fire gear? I figure you like the idea of one-shotting those pesky rouges and hunters...
<3 Twinking <3
EDIT[3.1415]
Final Comparison:
Off a Base Damage of Shadowbolt:
100%-Shadowbolt
637.56%-Ubershadowbolt (with CoS)
176%-Pyroblast (76% more damage than Shadowbolt)
703%-Uberpyroblast (with CoE)
Though, 76% of the mage damage doesn't benefit from +damage, so... this isn't any good.
Well, this is all theoretical maximums, let us think about plausibility:
Mage: Needs a Curse, a Crit, a Vulnerability, a 2 hour buff, and 5 scorches.
Warlock: Needs a Curse, a Crit, a Vulnerability, a 2 hour buff, 5 Shadow Spells from a shadow Priest, and another Crit.
So, the Mage needs a warlock, but the warlock needs a Priest, and a double crit.
So, the mage can do less damage, more easily. I consider this to be a fair trade.
This bodes very well for our Priest+lock+lock+mage grouping. Plus, 2 Firemages = 2x Scorching for 20% extra Fire damage? or 2 Priests = 2xShadowWeave for 30% shadow damage (plus more VE healy goodness).
Either way, this does explain the near-instantdeadification in Scholo/Strat. It no longer suprises me that they die in ~6 seconds.
With a max damage of 637.6% normal damage, a warlock could get nasty. Too bad this'll be gone next patch.
Healing on a Priest:
(head)Crystal Adorned Crown (+92 healing)
(neck) Jin'do's Evil Eye (+44 Healing)
(back) Hide of the Wild (+42 Healing)
(chest) Truefaith Vestments(+73 Healing)
(wrist) Bindings of Transcendence (+33 Healing)
(hands) Desert Bloom Gloves (+51 Healing)
(waist) Firemaw's Clutch (+35 Healing)
(legs) Empowered Leggings (+77 Healing)
(feet)Boots of Pure Thought (+62 Healing)
(ring1) Pure Elementium Band (+53 Healing)
(ring2) Cauterizing Band (+46 Healing)
(trinket1)Rejuvenating Gem (+66 Healing)
(trinket2) Neltharion's Tear (+44 Healing)
(mainhand) Lok'amir il Romathis (+84 Healing)
(offhand) Lei of the Lifegiver (+53 Healing)
(wand) Touch of Chaos (+18 Healing)
Total: +873 Healing.
Renew (Rank 9)
Instant cast (HoT)
Heals 810 over 15 seconds. I think it's every 3 seconds, so 5 ticks, or 162 per tick.
Each tick recieves 20% of +healing.
x1.1 Spiritual Healing
x1.15 Improved Renew
so... 162 + 175 per tick. That's 337*1.15*1.1 = 388 health per tick. Nifty.
Prayer of Healing (Rank 4)
3 second cast (~80%)
939 to 991 Base healing.
+699 Healing.
x1.1 Spiritual Healing
so... 1638 to 1690 * 1.1 = 1802 to 1859.
Critical Heal: 2703-2789
Greater Heal (Rank 4)
4 second cast (100%)
2396-2674 base healing.
+873 healing
x1.1 Spiritual Healing
Results in a total heal of 3596 to 3902.
Critical Heal: 5394-5853 (overheal FTW)
Flash Heal (Rank 7)
1.5 second cast (~40%)
heals 812-958
+349 healing
x1.1 Spiritual Healing
1277-1438 Healing
Critical Heal: 1915-2157
Priests aren't nearly as fun. pooh.
MOREEDITS W00T:
Patch 1.9 stuff, linked AH and new Armor models, nifty!