Finished getting all of the achievements on Bioshock this weekend. Having played it both ways, I can say with authority that it's strategically better to save all the little sisters than kill them; you get a bunch of useful plasmids from saving them that you can't get otherwise, and if you kill them all you end up with a lot more ADAM than you
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I've done it once on easy or normal (I can't recall) and saving all the sisters. Was tempted to do a hard run harvesting them all just to see both sides, and to also get achievements, but... I really struggle to replay story-rich games. It's like because I know where it's going, somehow I feel less compelled.
I have no problem with repetition in other areas (as I've got books I've read several times over), but something about games.
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brilliant! I'd never thought of that!
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Shock, sidestep, Crossbow bolt/AP Machine gun. Surprisingly little damage but maybe I'm just fast on the old strafe control.
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I don't think I've ever played a shooter-type game with a well-developed weapon erosion/breakage system except Far Cry 2. Everywhere else, it's usually just been painfully annoying or game-breaking.
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