OOC:
Name: Jen
Are you over 16?: Yes.
Personal LJ:
aurajen Email: aurajen007_shinra@sbcglobal.net
Timezone: US Central
Other contact: AIM: lord o the deep
Characters already in the game:
whatsolarsystem ,
gunofadeadman , and
completeglobal .
How did you find us?: Already in-game, but found via dear_mun.
IC:
Character name: Fenris
Fandom: Dragon Age
Timeline: Mid-act III
Age: None specified, but... looks to be in late twenties or early thirties?
~*Magical*~ abilities and strengths:
The markings embedded in Fenris' skin are made of lyrium, a sometimes dangerous material that is used for different purposes (mostly magic-related) in the Dragon Age universe. In Fenris' case, they've given him the unique ability to phase through solid objects to a limited extent. He's not fond of using this in a very stealthy way, however; Fenris is more likely to use this ability as a form of catching someone off guard. On more than one occasion, he's phased his arm through a person's chest and then quickly solidified it, killing said person as he undoubtedly tears out something very vital. There's no limit to how often he wishes to do this, and can easily "switch" this ability on and off as he likes.
Outside of this, Fenris is a warrior in his own right. Even without the above mentioned skill, he's still fairly adept at killing people with a large, two-handed weapon. He's skilled at swordplay, and prefers facing an enemy head-on with his blade as opposed to more subtle approaches. His physical appearance belies his strength, as it sometimes seems like the weapon he carries probably weighs just as much as him. In other words, he's stronger than he looks.
How would they use their abilities?:
As for the lyrium tattoos, he'd probably use them if he ever found himself in a highly stressful or otherwise violent fight. The same goes for his swordplay, though he's more likely to use his skills as a swordsman for any missions he'd sign up for on the Thor. Otherwise, he's not about to flaunt his talents or anything; he's more likely to use them for practicality's sake.
Appearance:
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1] [
2]
Like all redesigned elves, Fenris is fairly lithe, though shorter than the average human. He has a slightly darker complexion than most elves at first glance, perhaps more noticeable because of his short, silver hair. He has green eyes and the trademark pointed ears of an elf. More noticeable than all these things are the markings on his skin, which are visible on his chin, neck, and his arms. These lyrium tattoos are a pale white colour and are designed in a manner of being made up of smooth, flowing contour lines running along his skin. When his "phasing" ability is activated they lend Fenris a faint blue glowing aura; otherwise there's nothing outwardly special about them.
The majority of the markings Fenris has are covered up by his armour, mostly made up of dark and muted brown colours. He has silver plating on his chest and sharp, claw-like gauntlets on each arm to match. As for his leggings, they're the same brown to match his armour, and he's constantly lacking shoes. (Yes, Fenris walks around everywhere barefooted.) Both his shoulder areas and the open end of his gauntlets are fringed with dark feather-like decorations.
Fenris is never seen without carrying a large two-handed weapon at his back; he'll be bringing a large sword with him onto the Thor.
Background:
The main plot of Dragon Age 2 revolves around the choices of Hawke, the protagonist and refugee from the nation of Ferelden who had fled to the city of Kirkwall in the Free Marches. The narrative spans the years and is told in three acts, revealing how Hawke rises from being a poor refugee with no connections to earning the title of Champion of Kirkwall, a major player in deciding the political fate of the city. An overreaching concept of the story is the tension between the mages and the templars; mages are kept "in check" by the Circle, which is governed by the Chantry (a dominant religious group in the Dragon Age world). The Chantry has its templars, which they enforce control over the mages and bring in any "illegal" mages not under the constant watch of the Circle, called apostates. Not everyone agrees with how this works; some believe mages should be free, while others believe that mages are too dangerous to be left unchecked and need to be under constant watch.
This is the tense background in which Hawke's story unfolds, creating friends and enemies within the walls of Kirkwall. The game actually shapes itself around the player's actions, so everyone's "canon" derived from it can be (and most likely will be) different from anyone else's. This Fenris will be taken from "my" game, who somehow maintains a friendly relationship with Hawke, minus the romance for the convenience of any potential future Hawke appers. And because this is a Fenris app and not a Hawke app, I'll be focusing mostly on his experiences within the narrative. (Not leaving out any huge main story points, however.)
Fenris grew up as a slave in the Tevinter Imperium, a nation located northwest of the Free Marches area. His master was a magister (a mage with political clout) named Danarius who used Fenris as a guinea pig in a highly painful experimental and magical process. This process was a success, leaving Fenris with his lyrium markings, but it caused him to lose his memory of anything that happened prior. He lost all knowledge of his past, and became a precious investment to Danarius, but a slave nonetheless. Danarius used Fenris as his personal bodyguard for years to come, and Fenris obeyed his master unquestioningly.
One day, the island of Seheron was attacked by the Qunari, a race at war with the Tevinter Imperium. Fenris and Danarius were there are the time, and many on the island fled on ships in order to escape the chaos. However, these ships were reserved only for citizens and not slaves, so Fenris was denied passage, much to Danarius' dismay. Having no choice in the matter, Danarius sailed off, leaving Fenris alone to fend for himself during the attack.
Fenris managed to escape to safety of the jungles but was badly injured. A group of rebels called the Fog Warriors found him, took him in, and nursed Fenris back to health. He lived with the group for only a couple of months, but the experience was unlike anything he had ever been exposed to. The elf was in awe of their passion and fighting spirit; he admired how they "bowed to no master and fought for their freedom". For once, he wasn't a slave but an actual person. He enjoyed the time spent there.
But it was only a matter of time before Danarius returned for him. When his master did show up, the Fog Warriors refused to let Fenris be taken away against his will. Danarius simply ordered Fenris to kill them all, and- feeling as if his "fantasy life" was now over- he did as he was asked. Looking down at the bodies, he felt a lingering sense of remorse for them. When Danarius asked again for him to return, Fenris went against his masters wishes and ran instead.
Fenris stowed away on a ship and went south to the Tevinter mainland, where he continued fleeing with Danarius chasing him the entire time. The elf found his way into the Free Marches area and into Kirkwall, where he later meets Hawke and co. He finds himself being hunted by Danarius' forces once more, and asks for Hawke's assistance to get rid of them. She agrees and they make their way to Danarius' mansion, where the Tevinter forces are staying. They kill all opposing forces, and once everything is said and done, he thanks Hawke for her help. Despite being wary of some of her companions, he offers his assistance to her should she need it; partly because he was indebted to her, and partly because she may be able to help him if he should ever find himself in another similar situation. He decides to live in Danarius' abandoned manor in Kirkwall.
Later, Hawke begins her expedition with Varric the dwarf into the Deep Roads, a quest to hopefully find unearthed treasure from a previously untouched area. She survives and returns, with a ridiculous amount of treasure. (But minus one lyrium idol; they would have returned with that as well, except that Varric's brother Bartrand betrayed them and took it for himself.) Nonetheless, Hawke is rich, three years pass, and we find ourselves in Act 2.
Fenris remained at his mansion in Kirkwall, continually growing wary about Danarius; he believed it was only a matter of time before he was tracked down. He was proven right about this when he and Hawke were ambushed outside of Kirkwall by people working for Danarius. They kill their attackers, but not before Fenris gets information from one of the mages: Hadrianna, Danarius' apprentice, had sent them and she was nearby. Hawke and Fenris depart to the location and find her and a fight ensues. Fenris defeats Hadrianna, and she begs for him to spare her life in exchange for information about his sister. Fenris hesitates and contemplates giving into her request; he agrees, and Hadriana tells him that his sister's name is Varania and she's still alive.
Having gotten this information, Fenris goes against his word and kills her outright in a fit of anger, unable to set aside the hatred he felt for someone who had treated him so badly in the past. For now, they had once again escaped Danarius' grasp. As for Fenris' sister, he would look into the matter later.
There were more important things happening in the city of Kirkwall, first. The Qunari, a tough warrior-like race, had found themselves stranded in Kirkwall for four years. Citizens had become wary of their prolonged stay, and the leader of the stranded Qunari (the Arishok) was growing intolerant of the city's corruption. It's later revealed that the Qunari are stranded in Kirkwall because they've lost a holy relic of their people and can't return without it. This holy relic is a book of Qun philosophy and principles, something the Qunari base their entire culture and beliefs in. It just happens that this was stolen by Isabela, another one of Hawke's companions.
Tensions continue to rise before violence breaks through the streets altogether. The Qunari make their way through the city and Hawke and her companions try to stop the Arishok; they confront him, but not before he's already killed the viscount (the head of Kirkwall). Isabela conveniently makes her reappearance and offers to return the relic to the Qunari to end the conflict. The Arishok says that they will leave on one condition: they would take Isabela with them. Hawke refuses and Fenris suggests that they settle their differences with a duel. They accept and fight, and after a long battle, Hawke emerges the victor. She is aptly named the Champion of Kirkwall for saving the city from the Qunari threat.
Three years later and we're into Act 3. With no viscount, the templars have been more or less running the city, much to the mages' discontent. Even after putting an end to one conflict, it appears that Kirkwall is on the verge of another.
During those past three years, Fenris had been looking into the issue of his sister. He receives a letter from her, asking him to visit her at the local bar, the Hanged Man. Fenris asks for Hawke to join him, since he'd feel more assured about the situation if she was there with him. She agrees, and they head to the bar in question. Fenris' sister Varania is there, waiting for him.
And so is Danarius. It appears that Danarius had offered for Varania to become his apprentice in exchange for leading her to Fenris. She agreed, since becoming a magister's apprentice meant that she would one day become a magister herself. Fenris is outraged, and with the help of Hawke they kill all of their attackers. He walks up to a defeated Danarius, phases his hand through his chest and destroys the magister's heart, killing him.
He walks over to do the same to his sister, but Hawke talks him out of it. Varania leaves, but not without telling Fenris the truth of his past: Fenris had actually volunteered to have his lyrium brands burned into his skin. He had even fought for it. As part of the deal, he had freed his mother and sister from a lifetime of slavery.
Although it had ended on a sour note, Fenris was finally free of Danarius. He would continue to help Hawke, especially during critical points such as her deciding to side with the templars or (much to his chagrin, but he would help her anyway since she helped him so much over the years) the mages.
This is the point in the story in which Fenris would be taken from, before any of these major decisions had been set in stone yet.
Personality:
For the majority of the game, Fenris had a lot of pent up bitterness and hate towards Danarius and Hadriana. He would show this when he'd act fairly relentless towards anyone affiliated with Danarius; anyone he met who was hunting him down ended up dead, with the exception of his sister (who he was willing to kill until Hawke talked him out of it). Over the years as a slave, he had built up a lot of anger that grew and "festered" within him, to use his own words. So when Fenris gets angry, he doesn't always show a whole lot of forgiveness or, in his enemies' case, mercy.
Much of this was dissolved after killing Danarius, but old habits die hard. His experiences with mages (mostly Danarius) has tainted his outlook on them forever; he dislikes magic and mages, not trusting most of them to not give in to the thirst for power, no matter how good their intentions are. Fenris still can also be dark and broody when the mood strikes him, although the majority of the time he's mostly just very drywall. He does have a sense of humour, though, in the form of very subtle sarcasm, usually delivered deadpan. He isn't very social and probably comes off as unapproachable even when he isn't trying to. He has no patience for fools or foolishness, and lacks tact when telling them so. It's not beyond his ability to be polite, though a lot of time he can't feel bothered enough to be.
His tattoos still cause him pain on occasion, and since they're a subject of sensitivity (literally, too), Fenris doesn't like to be touched. His first instinct will always be to shy away from personal contact, and he's quite fond of his personal space as well. This lends to his sense of loneliness that he struggles with throughout his companion quests, even after Hawke helps him with Danarius. He had his past ripped away from him, then what family he had left betrayed him; it's difficult for him to see past the fact that he's alone (that's even the name of his last companion quest) in the world, forced to face things on his own. More than likely this is part of what makes him seem slightly unapproachable, because he makes no outward effort to immediately connect with anyone.
That being said, even though friendship is a new concept to him, it isn't necessarily an unwelcome one. It's just that: new and slightly unusual territory he hasn't quite figured out and was still in the middle of trying to grasp. He's seen its advantages first-hand, and was actually warming up to the idea of having stable people in his life. However, he had only made friends with Hawke and a few of her companions during their journeys together, and he trusted her enough to even follow the decisions she made that he might not have normally agreed with. BUT this was something that developed over a lengthy amount of time and therefore it would be difficult for him to connect with anyone on the Thor right away. Once someone gains his trust (it might take awhile, but he can get there), he'll be loyal to them and protect them if the need arises.
Why should that character be in this game: For OCs only.
Why do you want to continue their history here: For characters from other games only.
For applicants considering an alternate version of a character already in game, please use this as your chance to explain the key differences between your character and the one already in play:
Have you read up on how the game works?: Yes, flamingferret is the plug-in. People can make money by signing up for missions, mooching, or thieving.
1st person sample:
[The guide cuts on with the start, viewed from an odd angle. It rests on the floor, possibly dropped, possibly thrown. It's difficult to tell. All that's certain is that there is a silver-haired elf causing somewhat of a commotion on screen, while various aliens in the New Arrivals area are attempting to calm him. With limited success.]
Don't touch me!
[Okay, not a lot of success at all. Someone attempting to calm Fenris down was just thrown aside and landed on the guide with a loud thud. The video feed is gone, but audio is still working.]
Where am I? What manner of magic is this?!
[Just another exciting day in the New Arrivals section.]
3rd person sample:
You are no longer my master.
Those words, followed by the sound of internal organs and tissues ripping apart, marked the end of his fleeing. Danarius was no longer a wolf nipping at his heels. He was a corpse lying on the dirtied floor of the Hanged Man, bleeding out and leaving crimson stains that the owners would frown upon later.
It wasn't as satisfying as it should have been, but it was what it was. He could carve out his own life as he pleased, even if he wasn't exactly sure what to do with it just yet. But what was important was that he had the opportunity. Finally.
And then it was all gone again.
He was free, or at least starting to finally feel like it, unchained to do whatever he saw fit in the world. Except now he had no world; Thedas was gone, Kirkwall was gone, his friends (the word sounded so foreign, even in his head) were gone. What was he supposed to do in this terrible place? It was too cold here, to sterile. There were too many noises, too many odd flashing lights, and it was filled with strange people with strange faces and strange clothing he could never have dreamed of. It did fit the category of a new life, if nothing else.
But certainly not the one he ever asked for.
The irony didn't escape him.
Questions?: nope
Did you put your characters name and fandom in the subject: yep yep