I've been talking with some folks while fleshing out the world of my current D&D campaign. I'm focusing a lot on race relations, since this is a "fantasy crime adventure." I haven't run all these by the players yet, but I will tonight
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Comments 14
"How deep down the hobbit hole do you want to go, punk?"
"What? You want me to cut you down to size?"
"Hey... do you like your knees?"
"They say vengeance is an emotion for small men. Well, buddy, I'm half your height."
Oh my god! You could call a hobbit slum The Burrow (pun: borough).
That human gangs are patterned after largely abandoned gods is very cool.
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"I'm going to smoke this pipe of longbottom down to ashes and when its done, I'd best have the silver you owe me."
"In the village I came from, if you went out on a raft on the river you were an adventurer. Now I have employees dump bodies in the river for me. Maybe it'll wash up at home, serve warning to my cousins."
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"Wow, it's true! From down here I can tell you DO talk out of your ass!"
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"You start small, moving leaf from the shire to the city and then one day an orc get's in your way or a human wants a cut or an elf wants you to stop and stabbing happens. Turns out I had a taste for it and there's plenty of things to smuggle that does not go in a pipe."
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Everyone ignores the rest of the interesting setting and zoom right in on the kneebiters. How about the Tiefling gangers making their way across the city Warriors style? How about the Maltese Falcon?
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You know what we call San Francisco on the edge of a large country where the sun rises? New York! Just kiddin, but I am curious, why change things like which way the sun rises and sets? Is it important to the game or just a throwaway to establish a difference?
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In my world the elvish races were created by twin goddesses of beauty. One dark, one fair. The fair, but evil one, then raises the Eladrin up to be her personal escorts and makes them the overlords over the other elves.
Eventually seeing the evil is occurring the dark goddess rescues some of the elves and takes them underground to live. Thus creating the Drow.
So the elven races are a bit "flipped", with the Eladrin as the evil overlords. The elves are mostly sheep like slaves, though the occasional one may escape. And the Drow are the good race, who lives in fear of being enslaved once again.
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