Why I stopped watching The Sarah Connor Chronicles, why I'm reconsidering, and what I learned

Mar 17, 2008 12:23


I got a season pass for Terminator: The Sarah Connor Chronicles when it came out. I watched it for a while, and then decided I wasn't interested anymore. As it happened, it had a very short season, and the decision not to watch it anymore came just before the two-hour season finale.
So, why did I quit? The action scenes. There were a lot of them. A ( Read more... )

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gwyd March 18 2008, 09:41:42 UTC
I'm a big fan of one fight every game session or two at most.

Re the Terminator show: I had the same problem you did. I was likeing the plotty sequences and the bits showing the good terminator trying to fit in at school, but the fight sequences were so boring, I'd wander off and loose plot, making the whole thing hard to follow. I missed so much of the finally that when I realized it was on it was too late to figure out what was happening. I do hope they rerun them so I can give it another shot on your recommendation.

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macmoyer March 18 2008, 17:24:55 UTC
I'm a big fan of one fight every game session or two at most.
Y'know, it occurs to me that I've heard this same rule from pretty much all GMs and players who are involved in roleplay-heavy games. Do you think it's true, that it's not just a rule for you, but a practically universal guideline? If so, why is it so universal? What makes players want at least one combat encounter every session?

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gwyd March 19 2008, 07:38:24 UTC
I think the combat gives a sense of motion and accomplishment, but more than one bogs down a session.

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