Cuil Theory, and the beginnings of a micro game system.

Feb 23, 2009 10:17

What is Cuil Theory? A little bit difficult to answer, but essentially the measuring of actions and reactions by how many steps removed they are from reality. They have a couple great examples over here at the Cuil Wiki that is set up.  Now, why a game based around it?  Because it seems too simple not to do, and too interesting to leave alone.

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cuil, rpg, cuil theory

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madikai February 23 2009, 19:56:32 UTC
Now, to ponder a simple campaign out. Escaping a circus funhouse with an average Cuil of 5 when reality is warping itself would be a fun little starter game, but a long term game where you start tossing in reality loops and holes, etc, where you try to bring back reality could prove intriguing too...

Actually, maybe I should just start with a mad-libs styled list and simple event builder for figuring out the details that go belly up...

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madikai February 23 2009, 20:23:34 UTC
Hmmmmm...
Randomness: Ability to plan for the chaos as things are further removed from reality
Entropy: Ability to break down unreality to its root pieces
Awareness: Ability to notice the variances of reality and unreality around you
Logic: Ability to make a system work based off of known details (More for reality)
Information: General knowledge skill, only useable for information, not action tests
Theory: Ability to make things happen from how you think it may work. (more for unreality)
Yearning: An aspect of control to have an even turn out as you desire, reguardless of cuil.

Hmmmmm... doesn't quite work for a skill set yet... but a bit closer...

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