What is Cuil Theory? A little bit difficult to answer, but essentially the measuring of actions and reactions by how many steps removed they are from reality. They have a couple great examples over here at the
Cuil Wiki that is set up. Now, why a game based around it? Because it seems too simple not to do, and too interesting to leave alone.
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Actually, maybe I should just start with a mad-libs styled list and simple event builder for figuring out the details that go belly up...
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Randomness: Ability to plan for the chaos as things are further removed from reality
Entropy: Ability to break down unreality to its root pieces
Awareness: Ability to notice the variances of reality and unreality around you
Logic: Ability to make a system work based off of known details (More for reality)
Information: General knowledge skill, only useable for information, not action tests
Theory: Ability to make things happen from how you think it may work. (more for unreality)
Yearning: An aspect of control to have an even turn out as you desire, reguardless of cuil.
Hmmmmm... doesn't quite work for a skill set yet... but a bit closer...
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