Melbourne Unveild : Session 1

Jun 17, 2006 01:24

Sorry this is a little long winded, not sure how is best to write up a session! Apologies if it is hard to follow.

Session 1:
Tuesday 13th of June 2006, Melbourne Australia
It was just another morning when the letter arrived at the ‘Silent Vineyard’ sanctum. The four had been there for a year, learning from the inhabitants, in the Yarra Valley, in the shadow of Melbourne. But they had found their hosts while accommodating, growing tired of their presence.

The envelope simply was addressed “To the Four” and inside was a business card with the address circled, and a key. “Westpac Offices,” a building in the Melbourne CBD. After gathering the entire group, including Auravia who was getting drunk on wine, they decided that this must be their masters calling them back to Melbourne. They found it curious that no mages had been heard from Melbourne since a year ago, but perhaps it was safe now.

They left a note for their hosts and set off for Melbourne, after some discussion between Intervention and Lilith over what car Auravia would be in, as they both did not ‘enjoy’ his company.

The building was nothing special, and they went inside looking for where they were supposed to be. Reading the ledger they found that none of the companies that used space in the building appeared to be anything relevant, but as they went to the elevators Auravia realised that the building had thirteen floors, but only twelve were listed.

In the elevator after some creative lock picking they discovered a hidden panel where the key could be used to get the elevator to go to the thirteenth floor. However before this occurred there were many heated words, scratching of heads and use of magic by Lilith to try to discover how to get where they believed they should be.

The elevator doors opened to a large door, which was finely crafted with an image of five tours surrounded by a raging ocean. The door had an aura of magic, and could not be moved through physical means. Discovering some Latin words along the bottom, they spoke them not quite sure of their meaning and the doors opened to a large apartment which had no walls. Everything was open living and modern.

And there was a corpse sitting in a chair looking over the view.

They found the message left for them, which was on a laptop sitting on the desk with the corpse which claimed that the place now was theirs, and they had much to do. They did not recognise the man, or any of the people they found in a photo he had in his pocket.

The photo had the old man (who they had the body of), a professional looking woman, a street kid, a Goth girl and a homeless looking man with a bottle in a paper bag. They pondered what to do with the body, and decided to get rid of it in the evening. So they wrapped it up and placed it aside while they made themselves some dinner and made sure the documents were in order so the floor was in their names. In fact, they realised the whole building was in their names. It looked like whoever this mage was, he wanted to make sure they were looked after.

While they were having dinner, the only thing that can happen did happen. The body of the Mage got up and attacked Intervention. After a rather messy fight involving broken chairs, pasta and a desiccated mage corpse the group realised they were in trouble.

Either some other mage was after them, or something really bad was happening. Lilith examined the aura left behind and determined the spell used was very complex, and could not have been simply to raise a single Zombie.

After a quick check of the morgue (thanks to Liliths status) and the cemetery (thanks to a fruit bat familiar) they realised it was contained to a small area. They found another Zombie eating Chinese take out in an alley way (it was eating the chef) and they put it out of its misery, only after it took two rather large bites out of Auravia and Intervention used some prime magic to throw burning wrath at it. She felt justified, luckily a paradox did not make her realise the error of breaking her Guardian ways.

They went to sleep, resting uneasily, unable to track the spells origin. Lilith only feeling the smell of dust and damp before being pushed back. Powerful counter magic.

Wednesday 14th of June 2006, Melbourne Australia
On their second day they found some interesting information, while searching for undead and zombies on the internet, mainly that the Melbourne Museum was holding an item called the ‘Chalice of Arista’ [From ANTAGONISTS] from the middle ages. It took them hours of research to find this out, they also found out that the Chalice was made by a self-professed wizard who was killed by the inquisition but claimed he would be back. The chalice was claimed to their unleash Armageddon or control the undead, according to texts they found at the state library.

Auravia and Ciardha made a trip to the museum and had a look at the artefact. Not only was it filled with water, it had Atlantean runes around the rim. They didn’t know why something had fallen into such a prominent position, as such things were ignored and pushed aside by sleepers. And who had activated the artefact?

After trying to convince Joseph Miller, one of the curators of the Museum that the water should be removed from the chalice. He told them that he knew how to do his job, so Auravia asked fate to help him, to spill the water from the chalice, once Joseph was gone.

Fate replied with two children knocking the display, but the chalice righted itself and the water flowed back into it. More counter magic. They left and met up with the others, and over dinner talked about what they had all discovered.

It was then they realised the sun had set, and perhaps more of the walking dead would now be awakened.
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