in-game awakening

Jul 06, 2008 11:38

How would you handle this?
Would you start the Mage with 6 dots in Arcana right away, or just Gnosis?
Would you make an adventure out of it, or devote an entire session to awakening?
Would you gloss over the Awakening as something that happens between scenes?

Thoughts?
Ideas?
Suggestions?

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Comments 2

innocent_man July 6 2008, 17:06:44 UTC
I did run an Awakening in-game, in fact, here. It was a pretty quick bit of the session, overall, apart from the Tarot reading, which I'd set up ahead of time.

I just gave her the six dots in Arcana, but she had to learn to use them. It would've been easier if the player hadn't been so lazy about it (which is why, ultimately, she quit the game, I think).

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electricpaladin July 6 2008, 19:50:31 UTC
I would start the mage with six dots in Arcana, but make him learn how to use them, either through instinctive use or being tutored by others.

No rotes, though. Those would have to be learned in play. Though I would probably grant the six dots of starting rotes without charging xp once an appropriate training time had passed.

As for how I would run the Awakening... it depends on the game. Awakenings are a very personal experience, but also home to a lot of cool. I would blue-book it with the player at the very least, but I'd avoid boring the rest of the players with an hour of one character's spiritual journey ( ... )

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